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Messages - Darien
Pages: 1 ... 40 41 [42] 43 44

411
General Discussion / Re: Official Pixelopolis Off Topic Thread
« on: August 18, 2005, 01:26:18 am »
I have a question: are there any current plans for Commercial Critiques and Challenges to come back, and if not, are any of you current candidates willing to work toward bringing them back?

412
General Discussion / Re: Official Pixelopolis Off Topic Thread
« on: August 17, 2005, 10:26:37 pm »
Heh, right now supporting anyone is not really an issue, right?  There's four seats availiable and three people running.

Oh yeah, Pep, do we get four votes or just one?

413
Pixel Art / Re: My first pixel sprite.
« on: August 17, 2005, 10:23:42 pm »
Welcome!

This isn't bad for a first sprite.  The shading isn't spherical enough.  Try googleing up some references on that part.  I also think the foot's shape could be better refined.  I'm not sure the dithering works for a character like Kirby.  Also, a solid colored outline is usually not a good idea.  Either go with the black outline, or bring the color to the edge.

414
General Discussion / Re: Official Pixelopolis Off Topic Thread
« on: August 17, 2005, 07:14:04 pm »
Just remember people, skipper eats babies. Is that the man you want in charge?

...yes! ;)

415
Challenges & Activities / Re: The Retro RPG Challenge 1
« on: August 15, 2005, 07:42:17 pm »
NG: Your tiles are all 15x15.

416
General Discussion / Re: Pixel school
« on: August 13, 2005, 06:40:12 pm »
Well, like I said, it's hard for me to look up to them in any way besides the technical aspect.  In the technical aspect, I am amazed.  I'm just disappointed that all these people with such talent did so many copies and not much original work.

417
General Discussion / Re: Pixel school
« on: August 12, 2005, 05:54:18 pm »
What does my individual ability have to do with it?

Could I see some of the original art?  I couldn't find any on the site.

418
General Discussion / Re: Pixel school
« on: August 12, 2005, 12:31:10 am »
For me, it's hard to look up to these demoscene artists in any other way than the technical aspect, seeing as so many of the great pieces are copies.  Part of being an artist (to me) is using your abilities and techniques to inject your own creativity and style into your art.  It's like a painter who spends so much time on a painting that it looks photorealistic.  That's great, a lot of technical skill goes into it, but you might as well take a photo.  When looking at drawings and paintings from reality the ones that are interesting to me are the ones that exaggerate some feature, use odd colors, etc... the artistic license kinda stuff.  Sure, I can admire the demoscene guys as pixelmasters, but I don't think I could admire them as fantastic artists.

419
Pixel Art / Re: Old and new---
« on: August 11, 2005, 04:54:36 am »
I really like this.  It's such an improvement over the old one.  It's always interesting to see how an artist revamps their old work.  I think the greatest improvement in this is the colors... that and the detail.  It looks very nice and creepy.  As dogmeat said, the shading could use work.  The head looks flat compared to the torso.

420
Pixel Art / Re: Run, ninja!
« on: August 10, 2005, 08:07:58 pm »
Okay, here's an update on the ninja, plus more animations for the game.




The protagonist's idle stance.


Punching.


Walking.

When I first got done with each of these, I was satisfied, but looking back, I'm not so sure anymore...
Comments and critiques greatly appreciated.

EDIT:



Jumping...

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