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Messages - morpai
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Challenges & Activities / Re: The Daily Sketch
« on: March 15, 2015, 04:10:01 pm »
@Psylent  love the characters, i wish i had such imagination for non-usual stuff : )

run cycle for exercise, worked over some nights:

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Challenges & Activities / Re: The Daily Sketch
« on: March 02, 2015, 12:52:33 am »
@yaomon i like a lot the shading, and there can't ever be too many biceps!
@pixelpd i want to see more of your red-haired character!



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Challenges & Activities / Re: The Daily Sketch
« on: February 24, 2015, 12:29:43 am »
not exactly a daily (yet!)


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Pixel Art / Re: sword strike exercise for standard RPG perspective
« on: February 19, 2015, 01:13:24 pm »
thanks for all the answers, you confirmed that there was something weird going on with the strike itself. I did a quick moc-up and then I didn't really iterate from there, I just went for the "final" result.

@32 I wasn't aware of the click-zoom function, i'll post it at 1x next time!

@PPD thanks for the edit, the purpose of the action itself it's definitely more readable, also looks better with a more steady head. I think i wanted to animate "too many things" and got carried away by that. 

@ Cyangmou While I asked myself some of those questions (especially the "is it responsive enough") I ended up going for "a" swing instead on focusing on the initial idea. If i have to do animations for combat game, I think that i would use the rough moc-up directly in game until it "feels good" and only after that i would draw the final version. Do you often/always work in this way?

I have a question (well one of the many..) Let's say I want to do a 3 hit combo with this character. Would you proceed to animate the whole sequence as a single animation? What happens if the player doesn't keep attacking, I will need to do some extra frames to go from that breaking point back to the idle? Or it's ok to just snap to it from any point?

cheers, have a good day : )

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Pixel Art / sword strike exercise for standard RPG perspective
« on: February 16, 2015, 01:47:36 pm »
Hello everyone! this is my first post in pixelation. I recently got interested in sprite animation as a hobby, and i'm a 3d animator in my daily job.

I'm doing some exercises to learn the different perspectives normally used in games, and now I went for a standard RPG perspective. To me, it was way more harder and time consuming than the sidescroller one!

Anyway this is my exercise: 



I wanted to do a plain horizontal swipe in front of the character, but ended up to look more like a down-to-up swipe. I think it's cause of the sword shape (which stays flat to the camera for most of the frames),  but i'm sure you guys can better identify what went wrong.  Also some might say that it anticipates like a pierce attack, and ends up to be a swing.

I'd love to know how much time a professional would take to do an animation like this (cause i personally took forever!)

thanks in advance :)



...should i post in the pixel art section? looks like it gets checked more often than this, and there are animations threads in there too.

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