AuthorTopic: hi..im sasuke336 here is some of mai work (completed sasuke combo)  (Read 6316 times)

Offline sasuke336

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first is mai most recent project: mai chunnin sasuke which yes i am sheeting






Run is in progress

2nd combo (COMPLETE)

here are some of mai other recent sprites ive done




btw i have mai own style i really dont copy other styles only if needed
« Last Edit: April 06, 2010, 02:56:49 pm by sasuke336 »

Offline Helm

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Re: hi..im sasuke336 here is some of mai work

Reply #1 on: April 03, 2010, 01:53:18 pm
did you post under a different name? I'm pretty sure I gave you critique and an edit for that other sasuke sprite, yet you have 1 posts. Or did someone from your community rip you off?

Offline Lizzrd

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Re: hi..im sasuke336 here is some of mai work

Reply #2 on: April 03, 2010, 02:37:48 pm
With the different styles and the logos, I would say that he stole them.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair

Offline MadHatter

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Re: hi..im sasuke336 here is some of mai work

Reply #3 on: April 03, 2010, 02:45:18 pm
No he didn't steal anything. He's a friend of mine that I invited

Offline Helm

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Re: hi..im sasuke336 here is some of mai work

Reply #4 on: April 03, 2010, 03:36:00 pm
http://www.wayofthepixel.net/pixelation/index.php?topic=9801.msg106845#msg106845

oh, it wasn't the same. Faulty memory, my bad. Carry on.

Offline sasuke336

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Re: hi..im sasuke336 here is some of mai work

Reply #5 on: April 03, 2010, 05:00:20 pm
woah woah woah....idk y u are assuming i steal mai own work but i didnt. this is completely mine you all can think watever im jus trying to get detailed critique on mai sprites. btw y is it wrong to have two different logos for 2 different background colors i had mai Ts sasuke and chunnin sasuke logo for a while and i wanted a simpler logo with mai mangekyo sharingan on it......so ya.....for mai first time here it seem like i might not like it becuz that was very offense....and one more thing ive advanced in mai styles and i change them over time like all spriters do

Offline Helm

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Re: hi..im sasuke336 here is some of mai work

Reply #6 on: April 03, 2010, 05:02:42 pm
It was resolved, sasuke336. Sorry for any inconvenience. Also please write without any txtspeak if you want critique, most users would be scared away from the paragraph above.

Offline sasuke336

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Re: hi..im sasuke336 here is some of mai work

Reply #7 on: April 03, 2010, 05:35:09 pm
Thank you i understand i will speak less as if I am texting.

Offline Mike

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Re: hi..im sasuke336 here is some of mai work

Reply #8 on: April 03, 2010, 07:41:48 pm
Did you perhaps trace these from a 3D models animation or some of them anyway?  They seem very very slow, like molasses slow.(no offense)  There are just too many frames and it kills the fast action you were going for.  Especially the 3 hit attack.   The first elbow strikes image blur looks like off because of how sharp it is, it feels like it lingers there too long.  Originally I thought you did the image blur before the actual strike in order to better cover up the distance covered but that doesn't appear to be the case.  Heres a good example of how to do image blurs if only because it looks and feels "right"


« Last Edit: April 03, 2010, 07:53:10 pm by Helm »

Offline Helm

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Re: hi..im sasuke336 here is some of mai work

Reply #9 on: April 03, 2010, 07:53:43 pm
No more about spelling please, keep to talking about the art at hand.

Offline Lizzrd

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Re: hi..im sasuke336 here is some of mai work

Reply #10 on: April 03, 2010, 07:57:06 pm
The stance look like's he's airhumping, make it more circular, like, his body going in a circle instead of just up and down.
Even if the sideways movement is just one or two pixels.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair

Offline sasuke336

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Re: hi..im sasuke336 here is some of mai work

Reply #11 on: April 03, 2010, 10:01:20 pm
Did you perhaps trace these from a 3D models animation or some of them anyway?  They seem very very slow, like molasses slow.(no offense)  There are just too many frames and it kills the fast action you were going for.  Especially the 3 hit attack.   The first elbow strikes image blur looks like off because of how sharp it is, it feels like it lingers there too long.  Originally I thought you did the image blur before the actual strike in order to better cover up the distance covered but that doesn't appear to be the case.  Heres a good example of how to do image blurs if only because it looks and feels "right"



i never trace. i like the slowness a bit. it gives it a more dramatic effect. is it bad because its sharp? like how so? and i did do the image blur before the strike of the attack.
thats a great example but im not really looking for that sharp quick movement for kicks. i have quick movements for the slashes of the kunai because that are more short slashes.......but idk what i should do now since there is another "right".....idk wats "right"

Offline Mike

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Re: hi..im sasuke336 here is some of mai work

Reply #12 on: April 03, 2010, 11:52:21 pm
If you didn't trace a 3D model or a person or used a guide you copied from or what have you

I would love to train under you as an apprentice because I've never seen animation that smooth especially in pixel by hand.  :y:

Offline sasuke336

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Re: hi..im sasuke336 here is some of mai work

Reply #13 on: April 04, 2010, 12:13:48 am
If you didn't trace a 3D model or a person or used a guide you copied from or what have you

I would love to train under you as an apprentice because I've never seen animation that smooth especially in pixel by hand.  :y:


i never do trace or copy.....might reference but not copy. but i cant take any apprentices at the moment i hardly have time to sprite as it is i dont think id be able to have an apprentice to teach....i apoligize
btw here is an update to the sasuke combo thing
2nd combo (COMPLETE)
« Last Edit: April 06, 2010, 02:57:19 pm by sasuke336 »