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Messages - araknidkid
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11
Pixel Art / Help with tiles.
« on: November 27, 2006, 07:24:18 pm »
Alright, here's my problem. I'll create a tile like this one:

Looks fine as a single tile, right? (for the sake of this topic, let's say it looks fine. :P )

But when I line them up 2x2, it looks bad:

So, I guess I'm asking for help with making tiles transition into each other without being able to detect a lot of repetition.

Also, I need help with creating depth in tiles. Making the rocks look like they're kinda rising out of the ground...I really want to get better, so any and every peice of help is greatly appreciated. Feel free to edit my examples.

12
Pixel Art / The Executioner
« on: August 14, 2006, 08:55:15 pm »


I didn't contrast his shading and highlights enough, did I?

13
Pixel Art / Re: Some tree's and grass i made
« on: August 14, 2006, 08:54:43 pm »
You didn't change the perspective. They're just different types and colors.

14
Pixel Art / Re: Some tree's and grass i made
« on: August 14, 2006, 04:58:05 pm »
Welcome to pixelopolis, first off.

About your sprites:

The grass and dirt tiles aren't bad, they're just repetitive. Get detailed. Try to define the blades of grass, and make a few different grass tiles to randomly mix in with the other grass tiles to break up to monotony. Same thing for the dirt. Add cracks, rocks, divots and ditches. Make dirt spots in the grass, etc. It's easy if you make a base grass tile, then duplicate it and place it next to the first grass tile. Then, make a dirt patch that spans over the two tiles. Add blades of grass (2-3 pixels high) randomly in some dirt spots (or in the dirt tiles) to make it look natural.

As far as shading the tent: First, I suggest changinbig the door into the tent. Make the lips of the tent doors fold outward, to look more natural. Then, shade where you think the tent might have natural folds / wrinkles / creases and put highlights on the p[arts closer to wherever your light source is coming from.

That's all for now, my lunchbreak is over and I have to get back to my job!

15
Pixel Art / Re: Another pixel art-- definately better than the first!
« on: August 14, 2006, 12:33:57 pm »
Gah, your edit made me realize alot of flaws in my original version. I put the shadaows for the eyes on the wrong side xD

But thank you for all of your criticism, it's helping me get better!

16
Pixel Art / Another pixel art-- definately better than the first!
« on: August 13, 2006, 11:21:32 pm »
I took most your guys' advice from the (First Pixel Art) topic I made, and kept them in mind as I pixelled THIS peice!



His name is Handy, he's one of my comic characters. He doesn't believe in drinking, smoking or sex. To most (if not all) of you, this guy seems like a total square. But that's just one of the traits that makes for wacky and creative humor in comics!

Ahem, that's aside the point.

I used dark colors for outlines, not black. Someone suggested to increase the contrast, and I did not do that because I wanted the shading to remain subtle, yet striking. That made no sense. n____n

HIS left hand (our right) is in a weird position. Other than that, I like how this particular peice turned out.

So, more criticism is appreciated!

17
Pixel Art / First Actual Pixel Art
« on: August 11, 2006, 07:52:39 pm »
Everyone's gotta start somewhere, so...my first attempt.



I think I made his legs too short. :S

Just give me some good criticism, because I want to get better.

18
Pixel Art / Re: Platformer Mockup
« on: May 14, 2006, 03:30:20 pm »
Alright, I took some of your advice, and used it to create another mockup and a spritesheet!

NOTE: The graphics ARE very tiny, but if the game ever gets made, the resolution would be better and you'd play in a zoomed in type of view. So, no worries. :)

Here's the mockup:

The sun lost it's black outline, as did the ground/water, and the character changed! Also, there's an HUD.

Here's a quicky spritesheet:

Please note: the graphics aren't meant to be all that amazing; most of these lack shading (most**) and the frames of animation aren't very long. I've intended it to be this way because, sometimes, simpler is better! I have the HUD there, it includes: Health, Money, Lives, and powerup. The powers you can get are Lightning, Fire, Ice, Water and Rock. You can see how the attacks would look if you look above the HUD. The main character animations I have so far are walking, jumping, being injured, and casting spells. (no real "frames") I also made a textbox, alphabet, and text arrow!

Let me know how you feel about this newer version.

19
Pixel Art / Platformer Mockup
« on: May 14, 2006, 04:51:58 am »
First off: Hello people of pixelopolis! A friend referred me to this site for spriting ciriticism and help, so...here I am! I like to sprite. :D

Anyways, I'm also learning to program, and people tell me that Platformer games are a great place to start with coding. So I made a mockup of what my game might look like. Tomorrow I'll make a sheet of sprites and tiles and then get back to learning code!

Without further ado, here it is.


I used crosshatch shading on the trees and clouds. The sun is supposed to portray a sort of "shiny glass ball" effect.

Your comments and criticism are appreciated!

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