SOMEONE?!
As for your walk cycle eck,
- You're covering a large distance with the first 2 frames, which would be ok if there was more movement between your last two frames
- there isn't enough movement in your 3rd and 4th frames compared to your 1st and 2nd.
- As gill said he's really lacking a headbob
- The arms should swing opposite the corresponding foot, ie when his left arm is forward his left leg is back.
If you're trying to portray this, it needs to be made clearer somehow.
- You have what looks like an idling frame n the walk cycle, big nono.
It's a cute little character, and kudos on trying to move the entire body, it's a very animated walkcycle.