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Messages - saimo
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111
Pixel Art / Re: Weird tank
« on: June 19, 2007, 11:28:36 am »
Now he is some sweet, maybe heavier?
Hey, your baddie looks nice! :)
In particular, you did a thing that was lingering in my mind: you gave depth to the track-guards by adding dark lines under them... that's definitely a thing I should add to the original design (I guess I'll add just one line, though) and that will give me the chance to upload a newer edit that has also a couple of updated pixels.

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Anyway he is nice!
Thank you!

saimo

112
Pixel Art / Re: [WIP] The Wizard
« on: June 18, 2007, 09:06:57 am »
Your lineart is great! Indeed, you pushed it beyond by also defining shadows and details... at first I was wondering whether it was a bit of wasted work, given that it's going to be "replaced" by shades, but then I realized it could turn out to be a precious guide for shading.
If you manage to keep the quality also in the rest of the process, your piece will definitely rock!

Keep up the good work!
saimo

113
Pixel Art / Re: [WIP]Game concept
« on: June 18, 2007, 08:43:23 am »
So I've made some little changes following you guys opinions :

Nice improvement :y:

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And Obsidian, the ennemy is this http://kokosovar.free.fr/radioactivetoast_empiresoldier.jpg  :)  But now that you say it. I agree, the readability of the bad guys is quite hard, maybe because the weapon is almost the same color as the armor ?
IMHO it's still a matter of contrast: too much contrast between the background and the foreground and too little contrast between the shades of the soldier. I'd say Jad has moved in the right direction to tackle the problem.
Advice: take my words with a pinch of salt, I'm no pro! :P

saimo

114
Pixel Art / Re: A mock-up is born. WIP. [->A mock-up is growing.]
« on: June 18, 2007, 08:27:29 am »
*VERY* beautiful! :y:
The only thing that personally does not feel right is the way light kind of "expands" at the bottom of the well. I'd prefer seeing those hues and reflections (and the sun beams) mostly on the upper part, with the bottom growing darker.

saimo

115
Pixel Art / Re: [WIP]Tank Part
« on: June 18, 2007, 08:16:12 am »
That better? Now that i look at my first one, it is a bit.. lifeless?
I'd say it's better, but also the first one was not bad (but indeed I guess much would depend on the context). IMHO a different background would make it look better.
Besides that, just a couple of quick notes:
a) the light source is at the top-right corner, so it's a bit strange that the leftmost parts of the tracks, which should be sloping down, are highlighted so much (even more than the rightmost ones);
b) what's that ring on the left side? A lid? It's got some transparent pixels inside, so it strikes me as odd - but I could be just me as I'm not into military vehicles.

saimo

116
Pixel Art / Re: Weird tank
« on: June 18, 2007, 08:05:16 am »
Those things above the tracks make it alot better :D
I can't understand whether you think they actually improve the piece or not... is the smiley meant to give the message a sarcastic tone (which I would have no problem with, BTW)?

saimo

117
Pixel Art / Re: Weird tank
« on: June 17, 2007, 12:54:23 pm »
Here's last (I guess final) update. I hope it is a bit more readable now.


saimo

118
Pixel Art / Re: [WIP]Game concept
« on: June 17, 2007, 11:12:46 am »
Cool atmosphere and style :y:
I concur that the sharp contrast makes it too difficult to appreciate the foreground.
It's a nice good start, overall!

saimo

119
Pixel Art / Re: Weird tank
« on: June 17, 2007, 11:09:37 am »
The warm-cool hue shift works nicely.
:)

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Maybe you could try making the turret spin like an owl head, or just make a few key frames.
Well, at the moment I have no plans or time (and, honestly, interest :P) to animate it. Thanks for the hint, though.
However, I have an idea that should not take too long to make the tracks more recognizeable and the piece look better overall.

saimo

120
Pixel Art / Re: Weird tank
« on: June 17, 2007, 12:43:27 am »
Cool design! It looks sort of like an owl's head!
Glad you like it :)

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Right now you can't really tell that it's on tracks, so maybe if you did it from a different perspective?
Yes, you are definitely correct. I did not think about changing the perspective, as I was rather thinking along the lines of adding a few more colors - but I did not want to... I wanted to stick to 7 colors... I guess that with a better palette and pixels arrangement it is possible to improve this aspect without increasing the color count, but I'm not good enough to do it.

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I really like the pallete!
I'm quite satisfied with it as well, but I believe it could be better.
BTW: the brightest color is wrong because I uploaded the wrong picture :P The correct one is not a simple shade of gray, but has a slight yellow hue.

saimo

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