All the sprites from "Secret of monkey island" onwards are roughly the same size. Probably a good reason for it. Can have expressions, the items you pickup are recognisable. Maybe there were games with smaller spriites that worked too.
The first sprite I did was actually even bigger:
Then I noticed that the Lucasfilm Games sprite from The Last Crusade is half that size and still looking much, much better.
I made a new one and managed - not entirely on purpose - to match the size:
(note the shamelessly stolen pallete)
The proportions are different, yes, but height is about the same.
Still, unlike many fan projects, my goal is not to copy early Lucasarts games exactly. Yes, it's Indy, it's a point and click adventure game, even the layout is taken almost directly from the old adventures, but whenever I come up with what I believe is better - or just simpler - design element, I implement it. Same goes for graphics (outlines are an example), although in this department I am limited by my abilities and poor judgement when it comes to art.
Shouldn't one leg lift in the middle frame of the walk cycle?
Of course it should! I have never seen Indy slide in the movies
I can't make it look right, though, and whenever I approach something even remotely readable, the pace of the animation is broken. Any pointers? Please...?