UPDATE:
i made some more animations for crouching, jumping and turning.
put all of them together in a mockup to get the feel of motion:
_
somehow that guy reminds me of wario in sml 3 for gb.
im using 60ms frames here, but in game the movement will be smoother as itll run at 60fps vsync.
movement speeds are still just basic, i will try to get them more natural (especially the jumping), but later once i have my code far enough to do some prototyping.
@Demian
I actually wasnt thinking of breathing when making the idle animation, more of an unrest. I actually like how he bounces up and down.
I tried another idle one with him breathing but it really looked awkward, maybe ill give it another try later.
Idle probably isnt the right description, its more of a "standing" pose, ill come up with something more interesting for idling, just like you said, yawning, kicking scratching type of stuff.
Took your advice and combined the running animations to have the stable one a full speed and the other for accelerating.
Regarding the lightning: yes, at first glance it looks like there is some movement in the light (running animation) but it really only is the change of shape of the face, as the nose and mouth are farther out and the eyes are further in. I image him being of cylindrical shape, so the light should always stay where it is when rotating.
Thanks for the feedback so far, keep it coming!
edit: sorry for changing the thread subject/title, but i hope this will be more descriptive.