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Messages - Rosier
Pages: 1 ... 3 4 [5] 6 7 ... 48

41
Pixel Art / Re: Shading Direction
« on: October 30, 2017, 06:25:03 am »


Perspective attempt #1. The arms feel kinda blocky...  I tried using some posing software to replicate the pose, but it still leaves a lot open.

42
Pixel Art / Re: Shading Direction
« on: October 28, 2017, 03:24:40 am »



Played with it a bit, using aspects from both.  Now I'm trying to make the other frame, and the idea is that it follows this GIF, but I can't get the perspective right for the arm: http://sakura-fraust.tumblr.com/post/165873857474

43
Pixel Art / Shading Direction
« on: October 24, 2017, 07:35:23 am »


I plan on animating this a little bit by making her move her arms down and opening up her hands, but I need to get the look down first.  It's pretty basic, but I want to bump up the shading a bit; the face and hair are based on a smaller sprite I made a while back scaled up, but the rest was pretty much just copying it from the reference, http://firecloak.net/tut/yang/yang.jpg

It's going to cut off at around the waist, so everything up from that needs a second look.

44
Job offers / Re: Looking for one/two artists for a serious project
« on: October 19, 2017, 03:05:33 am »
It's still rather unclear on whether or not you're paying/what you are paying.  It comes across as, "I'll pay you after all the hard work is done, maybe."

45
Pixel Art / Re: Flourish Animation
« on: October 13, 2017, 05:53:07 am »


Managed to work around it by resaving it?  Not sure how that works.

46
Pixel Art / Re: Flourish Animation
« on: October 12, 2017, 07:11:26 am »



First part with the coin flip might need some work, but I'm pretty happy with how I managed to put my concept into action.  Weird thing, though; as is evident, his belt disappears, and that's totally a GraphicsGale thing.  I was literally pasting the frames from my other program, and they were pasting something different, and I don't know why, nor why it's a minor change with just the belt area.  Is this a color thing?  It's not even posting the right ones when I try again.

47
Pixel Art / Re: Flourish Animation
« on: October 08, 2017, 02:56:48 am »


Went ahead and finished it.  The transition back is a bit lazy, but I think it gets the point across well enough. 

48
Pixel Art / Re: Flourish Animation
« on: October 05, 2017, 07:56:35 am »


Part one of this animation.  This was my initial concept, but it ended up a bit too simple, so I'll add on to it once as I finish it.

The idea is she's placing down a wind rune, which is why there's so much movement in her hair and shirt. 

49
Pixel Art / Re: Flourish Animation
« on: October 04, 2017, 05:00:08 am »


Okay, managed to do it.  I was having trouble adding frames, but I guess you can't do that when something is selected?  And I have to specify frame by frame on speed and size? 

Going to take some getting used to, but I'll manage.

50
Pixel Art / Re: Flourish Animation
« on: October 02, 2017, 02:26:10 am »

Added a bit of lead up on her hand, lengthened her legs a bit, and messed with her hair. 


I'm still not sure how GraphicsGale's animation thing works... I've read it requires the full version, but that info all comes from ancient posts.  This was made using https://ezgif.com/maker, and it's far less intuitive than copy and pasting the frames like with Beneton.

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