So I've been trying to go as small as possible with a gamecharacter for an isometric gameconcept I am currently working on.
I am also trying to keep the shape and colors of the character as minimalistic as possible.
My initial, loose inspiration for the character is this guy from Mad Max 2:
The result of my first approach was a success in terms of size and being able to make a isometric turnaround.
However, as I tried to animate the sprite it became apparent that this size just is too small to be animated in the way I need it.
So here is my new appproach with a slightly larger size.
This is all still very early so I am very interested in comments and feedback.