I doubt anyone will remember, but ages ago I did a little work on a swamp tileset to be used in a little death match game (which died). I got a fair bit done, but since the team had pretty much disbanded the tileset sat on my hard drive, forgotten. Well I decided to dust it off and give it another look, since it simply seemed a waste to leave it half finished. First off, here's what I had done up to where the project fizzled out:
Player sprite. Yech... EDIT: Oh I remember, the ultra-red was designed to be replaceable by any colour the player selected.
(EDIT: WIP Updated tileset on right) The chunks of tree trunk below the trees are lazy collision masks for trees. The tall grass is broken up into layers so when you walk through it it actually comes up around legs. Bridges supposed to be ramshackle, assembled out of spare pieces of metal pipe and sheets of metal lashed together. Bit of a mess. I started fiddling with it, lowered contrast on some ground stuff, dressed the grass tiles a little, started adding some things to do with gameplay, got something like this:
Little shadows added at runtime.
Converted over to using [pretty lazy] global 256 colour palette I made quite a while ago:
So now, this is basically where I am:
New tiles in progress. Supposed to be under-maintained bitumen pavement beginning to crumble, and sandbag walls... insane amount of colours...
Enemy sprite, 4 directions, no animation. Basically evil corporation henchmen that only
mildly resemble SS officers (ssh!)
Reapproaching tree, considering readability and lighting.
It's a pretty big task going back over it all, and my eye is likely to skim some things. I was hoping you guys might have some c&c