Thanks guys
Started actually simply by redoing the graphics, but later I was thinking why not improving it in some parts.
The original doesn´t have any outstanding graphics anyway.
@TrevoriuS
The sprite is actually based on the super metroid(snes) samus sprite, also the ball like shapes are not her shoulders.
@chriskot
Yeah, I know the colors dont match with the originals, mostly because there wasn´t any good color in the
palette that fitted the original, also some artistic freedom.
To your technical question, I only list some infos on the things i used in these mockups,
there are some post about more in depth stuff on this forum already.
-All tiles are 8x8(actually 4x8 cos widthpixel),
-Also all tiles share the same 3 global colors (thats the first palette row below each mockup here)
-Each tile can have one additional individual color, the twist here is you can only use the first 8 colors for this.
First row is the 16 color c64 palette.
Secound row represent the color avaible for use as individual colors.
The same is basically valid for the sprites.