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Pixel Art / [RK] - Fighter Sprite WIP
« on: January 20, 2009, 10:49:37 pm »
I am learning some things about anatomy so is this good so far?
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It would benefit you a lot if you sketched in most of the elements on the level early on. This way it's easier to judge what kind of detail goes where. If you do an ubercool superdetailed rock pattern now, it might look too hard on the backround or sprites. Keeping everything under control is more important than a cool rock pattern.
Also taking a walk through the forest will be far better than a tutorial on the web i thinks
You seem to have a little problem with tiling there: you are making 24*22 tiles (which is quite odd) and putting them on a 23*21 grid.
this is a small edit showing you how to define the shapes of the stones a bit more. its a very tricky thing to do and you have to be carefull at selecting each shade for the different pixels. actually my try at it isnt perfect either but i hope you can learn something from it
There's a few redundant shades in there (I count 13 colors, you could probably take it down to ten or less). Also, I think because of the peculiarly shaped highlights and the slight pinkness, they seem more like flower petals to me than rocks.
Quotebut how can i make a good sprite with few colors.?
Well, you essentially need 3 colors for each area. For most stuff, you need a midtone (which is what color the thing actually is), a shadow color, and a highlight. So for this sprite, you would have:
3 skin colors
4 colors for the green clothes (extra shadow color)
3 colors for the arm wraps
2-3 colors for the leg things
1-2 colors for the red wrap
Then, if you make the darkest green dark enough, you can use that for the hair, and the lightest white from the arm wraps for the highlights of the hair. The white from the arms can obviously be used again on the belt buckle, and eyebrows can use the same black as the hair. This is just a suggested palette, maybe not the best but it is probably what I would do if I was making this. You may think reducing the colors like this will decrease the quality of the sprite but it's not true, it will make it look cleaner and crisper. Forms will look less blobous and more clear. It will also make you carefully consider what you are doing, because if you do something incorrectly it will be quite apparent, and will not be fudged by the tons of colors.