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Pixel Art / Re: Dinko, the kobold
« on: January 24, 2010, 08:36:51 pm »
THe dithering on his body is good like you said it gives the scale txture but for the vest it kinda blends with the skin..
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The landscape's coming nicely but you need to rework the whole character, i see much pillow shading in it also the legs are kinda too small compared to body.
that hill looks pretty flat atm and the guy's back foot is at a really weird angle
His arms are too short, and if his right leg is up like that(which, for a casual walk, it shouldn't), his right arm should be swinging backward as well.
Check it out.
He looks like he's wearing flippers - his feet lack form and dimension.
I'm not sure what your thoughts behind the armor were (scales?), but right now the texture is looking a bit messy.
Paved roads generally don't come in a burning red hue even if it is metaphorical, you may want to tone it down just a little. Also, generally you want the background a little desaturated to keep the focus on the character.
Avoid circling the hills of grass with shadow. Your light source seems to be from directly above, so why are there shadows above the hills?
Those are a few issues, but I can tell you've been improving. Keep it up
you've made them look like layers, as if there were layers on the earth which became darker as you go down.. It shouldn't show depth with the amount of lighting as you go down..
just on a small part to show you how it's done..
4 colours, looks much better i think