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Messages - Afr0Blu3
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1
Pixel Art / Thug (Streets of Rage/ Final Fight Type Game)
« on: February 01, 2011, 09:55:52 pm »
Just something I've been working on, it'd suit a thug in a Streets of Rage style game, set in that late 80s/ early 90s Judge Dredd, Terminator, etc future.

Here it is animated


Here's the sheet


Any feedback you have would be greatly appreciated

2
General Discussion / Revamping my Website
« on: August 30, 2010, 08:43:53 am »
So, I'm basically redoing my entire website to make it look a lot more professional and generally more asthetically pleasing. I know exactly what I want to do, however I only know basic HTML and if I create this in Flash I worry it would be difficult to update on a regular basis, so I'm basically asking what my best bet is to make this site.

Here's some images of what I want to do.





If any of you guys have any ideas as to how to go about this, that would be awesome.

3
Pixel Art / Re: Harakiri Pixel Art (WIP)
« on: August 05, 2010, 09:45:12 pm »
It doesn't look like he's holding the sword. Try rehaping and reshading the hands so it looks like the character is actually gripping it. Definately reposition the thumb. Maybe it's just me, but the legs seem a little short. On the head, the ears should be further forward and there should be hair on the back of the head. The ears are about three quarters back ona side view of the human head, with the round back of the head being further back and attaching to the neck. I also don't understand why the character is leaning forward and it seems as though he's going to topple forward.

It's a decent start though

4
Pixel Art / Re: [WIP] Small Warehouse Map
« on: August 05, 2010, 09:05:21 pm »
Well, my new crates aren't quite as good as Arachne's, but I think they're an improvement. Hopefully my skills can only improve, right? ^^;

New version with new crates.

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Pixel Art / Re: [WIP] Small Warehouse Map
« on: August 05, 2010, 03:28:31 pm »
@Sly: I like the .gif comparison. It looks like everyone's gone home and turned the lights off when you watch it. It is an improvement though.

I've also tried my hand at a recolour. Remembered the tone of the game and decided to destaurate things a little and play with hues. Also rearranged the crates a little and added two warning posters to the loading bay and a calendar above the desk.


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Pixel Art / Re: [WIP] Small Warehouse Map
« on: August 05, 2010, 12:58:49 pm »
No edit button? I edited the desk, it now takes up two tiles

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Pixel Art / Re: [WIP] Small Warehouse Map
« on: August 05, 2010, 12:52:13 pm »
OK. I darkened the floor and added in the crates and desk. Still not sure on the positioning of the desk. It currently requires 3 tiles to fit to the 16x16 grid because, well, it doesn't fit the grid. It is a 16x16 object but when I placed it taking up two tiles (8 pixels on each tile) it just didn't look right so it now occupies three.


8
Pixel Art / Re: [WIP] Small Warehouse Map
« on: August 05, 2010, 10:53:52 am »
Going from what you guys have said, I've added lights to the top of the walls to make their shading more relevant. When I originally did the walls I did it as if the light source was at the top of the wall/ in the roof and didn;t think to actually show the light. I also changed the floor to be plain cement but I've noticed in stores etc that cheap floors tend to have a lot of speckles in them so I've done that to add a little detail. I also put the yellow lines in.

On Argyle's reversion the lines are where the crates would be placed, in the warehouse of the store I used to work in, we had yellow lines which meant "leave this clear so we still have a walkway" if that makes sense.

This is how it currently looks.



I love the amount of constructive critiscm you guys give, I've never known a forum where everyone is as in-depth and helpful as this. On other art forums (where I post my drawings, concept art etc) people just say "It's good." or "Fix this." without really offering anything to the mix.

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Pixel Art / Re: [WIP] Small Warehouse Map
« on: August 04, 2010, 12:51:42 pm »
Hm, tried with some beige tiles, but I dunno, I think this version looks worse personally.


10
Pixel Art / [WIP] Small Warehouse Map
« on: August 04, 2010, 10:08:19 am »
So, I've been considering a short top down shooter and started making the first map for it today. This warehouse is bare right now but I just wanted to get the basic shape down before going too far. It's going to be littered with crates arranged fairly simply to provide a lot of cover and quickly break the player in to the controls and gunfights etc. It is only a short section but will take longer to navigate once the crates are in place.

The player starts at the red door and makes their way towards the brown door (the elevator doesn't work until later in the game). I'm also looking to add a desk with a PC and an open signing in book on next to the brown door, as well as yellow lines over areas where the warehouse manager doesn't want their staff to leave crates, and maybe pop some pieces of paper on the wall, notes, posters, possibly a calendar or something to give the room character.

Anyways, take a look at it's current and early stage, let me know what you think.


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