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General Discussion / Re: Choosing Colors and Color Theory
« on: January 27, 2017, 10:58:04 pm »
thank you so much for the tips and advice
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I didn't spend much time adjusting the colors/palette here... most palettes have some room for expression and if you're sort of happy with the general colors and the atmosphere they create, then it comes down to what you do with pixel placement and figure/construction. I did reduce to under 16 colors because it saves time. I don't like to work with colors that are too similar, and I prefer the look of smaller palettes over smooth gradient stuff. More colors, more little AA dots to place, and that just makes things blurry, to my eye.your amazing at this! how did you learn to choose like that or does it comes from experience experimenting all the time? my colors doesn't have that much of an impact on the eye compared to mine it's really nice. how long have you been doing pixel art?
For the figure, I just erased the pants to move a foot back, and consequently, hip out. Reduced texture/folds on shirt. This allowed me to fit in some actual detail, like buttons. He could also have a stripe running down the shirt sleeve or something. I was thinking vintage navy/air force for theming. Added a gold accent near foot to suggest detail and some form of regality.
Honestly you can use anything for making tilesets.
Aseprite has a few features specifically aimed at that, but all it really requires is setting up a defined measurement (for example, 64x64 pixels, my standard) then sticking to that while creating the individual tiles.
If you're looking for SPECIFIC tools though, then aseprite is probably a good bet, and honestly I reccomend it to most people anyways.