Thank you for the edit. That answers one of my unasked questions: Which comes first, the base shading or the texture? Anyways, thanks. And in a minute? That's like, awesome. You must work lightning fast, and I must be the slower pixelist on the planet..*sigh* Oh well. Well, I tried to do some form shading again, on something less ambitious for now, and made this fence, which, if I add a bit, would tile nicely I think. I want to stay in the style of the soldier, so kinda like a painted-celshaded-cartoon-exaggerated-look. Anyways, here it is:
A Wooden Fence
I could throw variety in there by adding bullet holes and such, but I was just wondering if this is a step in the right direction..Also about the windmill, I wanted it to be front view, or else animating the wheel would have been...too hard for me, I think. So how do you take something from the front view, and make it 3D? I tried here with the fence, dunno if it worked or not..3 colors on the fence.
Sokota
Edit: What it looks like sloppily repeated: