Yeah I was thinking about that, your edit, I mean, but I need the legs to be..someone offsetting of the torso..that's why they are smaller. Now about the actual anatomy, mine does suck. Thank you for the edit. Its like, perfect...That run is just to get an idea across. I didn't spend much time on it, I didn't need too. Thank you for the great edit, I'll try to fix mine up a bit. Also, I'm confused about what to do with the neck and back, like, giving them any type of anatomy or muscle definition. I should probably make an arm soon, because although this will be a mouse-aiming game, I want the arm to blend in with the body, making it feel more natural than just being pasted on top of his shoulder. But say I wanted a run, not as exaggerated as the mockup one, but similar, for this guy, how would I do that with such beefy legs? I want the focus of the sprites to be his torso and head, not his entire body...as weird as that sounds..Thanks for giving me advice..animation him is going to be a pain in the butt..Though I am prepared for the hell I will take for making such a large sprite =].
Sokota