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Messages - aramaki
Pages: 1 [2] 3

11
Pixel Art / Re: Platform Game Project Forest BG [WIP]
« on: October 01, 2010, 01:38:17 am »
A nice and clean mockup. Good work.  Unless intended, you could try and make it less flat-looking.

12
Pixel Art / Platformer mockup. Yellowstone level
« on: June 04, 2010, 01:53:59 pm »


I would like to request c&c on this mockup. Especially, on the colour scheme and contrast.
I'm also kind of ran out of imagination. Please, give me some advice on typical objects, or enviromental pieces I could add to this level?

13
You should give movement to the shoulders and torso.

14
Pixel Art / Re: [WIP] Dwarf Cave
« on: January 02, 2010, 03:18:41 am »
I'm working on a dwarf slash.   Does it look any good?



15
Pixel Art / Re: [WIP] Dwarf Cave
« on: January 01, 2010, 11:01:21 pm »
Kren
You did great by reducing colours. I've made some adjustments and now it looks more like a cave, thanks to you!



This is a Drow princess.  C+C please.

16
Pixel Art / Re: [WIP] Hornet robot
« on: December 29, 2009, 06:20:56 pm »
Very good job on the red one! I like it very much.

17
Pixel Art / Re: [WIP] Dwarf Cave
« on: December 28, 2009, 03:26:53 am »
Lazycow
Nice. It popped out very clearly, and at first I was thinking to keep it that way, but after a while my eyes started to hurt, and I left the old varient, except for adjusting levels of the columns and the rock floor.

CrazyMLC
The light source is somewhere in the upper left.  I think you've got the point about the darkness in the tightly shut cave, but I'll die rendering and thinking over local illumination.

Also, I don't think the dwarf fits very well. He is more of a cartoon style, with all the lines and clean surfaces
I'll keep it this way for a while for the purpose of animation.

Update:

18
Pixel Art / Re: [WIP] Dwarf Cave
« on: December 27, 2009, 02:09:54 am »
7321551
Thank you! It looks much better. I've applied changes in this new update.


19
Pixel Art / [WIP] Dwarf Cave
« on: December 26, 2009, 06:57:38 pm »
I've started to work over a mockup for a dwarf adventure game. Here is a cave concept:

Does values on the background look fine? I'm a bit confused because CRT monitor and TFT monitor shows different pictures.
C+C needed.

An old dwarf with an axe will be the main character.

I plan to make animation.

20
Pixel Art / Re: Small game project
« on: December 12, 2009, 03:31:54 pm »
Monochrome
Then why not do both?  Publish on flash platform to catch up publicity and collect some stray bucks, while also create a stand alone free distributive with a possibility of expansions and put it on a separate website. 
The main problem in being recognized is to reach your audience. If not by extrimely popular ArmorGames then how else?

This bothers me now, because I also have a platfomer mockup in my sleave and an idea to release it somehow with profit.

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