yea, I was thinking this should just be a BIG blood-orgy type artfest, and ABUSE the hell out of that "use your previous art to make the current entry" idea.
I think the whole competitivity thing works, but it shouldnt be key to winning, it should only serve the function of creating tension and perhaps generating topics. like say, challenge one you get matched up with someone and you have to do a vehicle for a character of his. so let's say the guy's character won your duel, but you still made a kickass entry...I say you should get to get on to the next round, but for the next round you will have to make up an enviroment for the character. Had you won HE'd have to make a race track for your vehicle....
so, in short winning duels gets you exposition, but quality work is what keeps you alive
Like, look at BOB for instance, he was still creating art while all the people who had passed were not...that doesnt make much sense to me, if you're good and you want to keep up you should be in.
maybe the tasks should be less daunting, but more frequent. Us artists suck at managing time, I think 2 weeks is too much freedom, specially if you're not gettin paid :p
Like maybe first part of the challenge only requires a...sillouethe, then after 3 days alll of a sudden you have to animate it....strange twists like that rock, the mockup thing ruled you can be sure of that =)