Hey zoggles had a part of that old thread, he sent it over to me so....
sweet! Joiro's were the ones I was thinking of...apparently I didn't even have 3dsMax back then. Going to have to give it another go someday, heh...
Are you animating these things in image ready? Please tell me there's a better way, I can't stand image ready the layers + frames paradigm is so weird.
I hate ImageReady with a PASSION. Some guys at work use it and they know how and it works for them but I sat down with it when I first started here and was like "...??" It feels so ridiculously un-intuitive to me. I just make each frame a layer in Photoshop and Import it to a program called Gif Movie Gear that reads .PSD files. So every layer of the .PSD file becomes a frame (you can have a background layer that it merges them all onto if you want, have it make one giant palette from the whole thing, etc., it's all really friendly and simple).
Doing it my way means that to do something like sliding a ball around the screen, it's more of a pain in the ass, because I have to move the ball, make a new layer, move the ball, make a new layer, etc. whereas I think in ImageReady you can just move it and go to the next frame or something simple...but I don't care, I like it straightforward like this, heh.
How many other artists were involved? I don't think I noticed that in your novella.
hey man! long time no see! There was Z Gravity doing the BGs, me doing the characters/spells, another guy doing the UI/menu stuff, and another guy doing the character portraits. All 3 of the other artists helped out when the characters were behind at the end (taking the blocky version of the guy and doing him up nicer)...If you compare some of the characters in the final game you can see a difference in styles, heh.
- Tsugumo