3D = BAD...
don't go there!!! Stay pure and stay with the pixels.
(he says working on 360° game...) :S
I've betrayed myself...
This is a very interesting thread. and I have to second what ptoing said about the noise factor at the DS scale screen... frying...
Helm: remember Zeewolf on the mig... (looked a bit like VIrus/Zarch) ? - that had the BEST low poly people in it - single triangle... animated with a bit of a hobble... was v-nice... kind of ultimate in uber economic poly pushing... I'm with you on this one that's 4 sure...
Tinygiant: Found your trolls thing the other day... one of my buddies at work started a thread here on internal mail called "Kitty" which started based on that kitty hawk game/demo/whaever it is... did it ever get finsihed?
AdamAtomic: If I were i'd flare some of those boxes you're using to make up the general shape of the mech... I kind of see what you're doing with the boxy cuboid look but in my mind it ain't workin' - you could try slecting the four vertices on one edge and scaling them down... or up... to create more rhomboid shapes, it'll add a bit of additional interest to the form... I always found with lo poly work to pinch joints and triagulate as much as possible to economise on poly's... the gun barrel is a good example of this - it could be a extruded triangle instead of an square. Obviously feel free to ignore me - just my opinion.
Ptoing: still not made it past 10km... either I'm crap or that games super tuff...!