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Pixel Art / Re: WIP guy with hammer
« on: October 12, 2008, 07:54:58 am »
In an animation, you have no single frames, just the animation. Your animation is built up with frames, but you never see a single one, just the whole. Thus it doesn't makes sense to have 2 frames "finished" and then try to make a lively animation with adding more "finished frames".
Try to capture the motion with rough frames first and clean up the single frames after you finished the animation. With that many frames you have here a motion blur isn't needed at all. In my opinion motion blur is totally overvalued [edit: It makes sense with few frames]. I tried to make a hammerblow just like you but with more "woosh-ness".
Don't forget that you have a 3D space where you can animate, you don't have to restrict yourself to the 2D plane your character's walking on.
Try to capture the motion with rough frames first and clean up the single frames after you finished the animation. With that many frames you have here a motion blur isn't needed at all. In my opinion motion blur is totally overvalued [edit: It makes sense with few frames]. I tried to make a hammerblow just like you but with more "woosh-ness".
Don't forget that you have a 3D space where you can animate, you don't have to restrict yourself to the 2D plane your character's walking on.