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Messages - FRAWG
Pages: 1 ... 4 5 [6] 7 8 ... 10

51
Pixel Art / Re: Steam Quest MockUp
« on: September 23, 2010, 07:30:27 pm »
As much as it is noisy...... I think that the colors of the background and foreground are WAY too similar. If the saturation of the background was dialed down a bit, it might help.

52
Pixel Art / Re: NES Mock Up
« on: September 17, 2010, 07:31:14 pm »
The little dust on the death animation looks like it takes too long to disappear, it just stops in one place for too long.

53
Pixel Art / Re: Never-ending ownage
« on: September 14, 2010, 08:49:58 pm »
I for one think its really cool, and humorous, especially the animations, they are particularly well done. :y: (not to go against what FRAWG has said just my opinion)
The animations are good, but i just thought that the movements of the knight were a little bit too unrealistic.... Like how things end up moving positions instead of rotating. It's a difficult thing to do, I understand that, but i think it could be done.

54
Pixel Art / Re: Never-ending ownage
« on: September 13, 2010, 07:36:59 pm »
The animations seem to be a little to independent of each other, it looks like every body part has a mind of its own...

And the caveman's hair changes color...... odd.

55
Pixel Art / Re: Portrait for a game
« on: September 06, 2010, 08:06:38 pm »
I'll take a look at your edit a little bit later, though i have no idea why you used the old version, the face looks awful.

56
Pixel Art / Re: Portrait for a game
« on: September 06, 2010, 02:09:51 pm »

Here's the portrait of the general. He is so heavily shadowed over the eyes to symbolize that he is the player, and the player could be anyone.

57
Pixel Art / Re: Portrait for a game
« on: September 06, 2010, 02:39:47 am »
I studied that edit HEAVILY, and came up with my newest:

I like the dull background, i am not sure why i used such a saturated placeholder.

58
Pixel Art / Re: [C+C] Side Scroller
« on: September 06, 2010, 02:09:05 am »
Something i notice is that all of the comments on the images are about how things do or don't fit in. One problem with making a game independently is that you know what is there, and what is what. If you don't overcome this thought, you'll never get a visually "perfect" game.

Look at your projects as if you were a critic, what would you do differently? What is really happening? Is it too hard to focus on? What is good about it, and should i continue that?

When someone looks at something for too long, it changes. This change makes what you are looking at more common and natural to you. For people who have not seen it before, this is not what they see.
The pixel work is nice,  very retro, and with motion involved would probably be a lot easier to follow.

And one last point, i think that it is the black edges that are trailing the character and enemies off. The black seems as if it were another obstacle, instead of just plain sky. If the point is for them to be in the foreground, then it should be more emphasized, otherwise they seem to attempt to blend themselves into the background.

59
Pixel Art / Re: [C+C] Side Scroller
« on: September 05, 2010, 07:17:42 pm »
The main player ship does not stand out at all, i would get lost very easily.....

60
Pixel Art / Re: Portrait for a game
« on: September 05, 2010, 02:53:23 pm »

I have tried to fix a lot of the problems, but i think there are still some more to be worked out.

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