@The latest update/colour swap: That might be a bit too extreme there. I know I said I was looking for a darker, more serious tone, with blues in it, but I think that's slightly overkill maybe?
Looks a bit like there's a blue filter on top of it. Anyways, the tiles themselves are looking fine. There are some things I prefer in the darker/bluer version like the dirt tile, however for the most part I think meeting somewhere in between would be best. Maybe just less of such a "tinted" look overall?
@ lilwing: I'm not the programmer, so I can't say for sure, but I do know that the programmer has used a C language variant (whether it's ++, #, or a combo, I'm not sure). He wrote our very own in house game dev kit with it's own libraries and scripting language from the ground up. Apparently it's very fast and highly optimized. All the code, and libraries for such things as audio, graphics, are custom.
If anyone has more questions about the game, feel free to ask. Maybe it would be best to stick to critique for the art's sake?
Heh, still, feel free to ask.