been rather engrossed in UE4 in my free time, got a license soon after announcement, and it's everything i had hoped, the shift in productivity and usability, and empowering non programmers more than any other tool available, dawned on me a lot of it is things i've loved about blender and blenders game engine but never really saw in anything else, it's mostly in here, not to mention a system akin to one i figured out on my own last year the same as the multiple layer materials, rather intuitive all around
it's pretty much a testy sketch sculpty thingy, and testing the engines features so posting it here
their licensing is amazing, commend them for their shift
a nice flow of awesome stuff up in this thread