Hi everyone, I'm new to the forum.
I've been working on a roguelike game (I am a programmer), but it's at the point where I need a tileset to render my maps, so I got Pro Motion and gave it a shot.
This is the first tileset, and the first real pixel art I've made, so I'm looking for a lot of critiques.
Here it is (16x16):
And 2x Zoom:
All the various highlight elements are on a separate layer, so my random level generation code can throw those in on the maps where it makes sense.
So, what I'm looking for:
1. Critiques on my art style: I feel like I am sticking to grey too much, and I don't have much contrast. The floors are boring and I find myself squinting to see some details (like the blood splotches). How can I make everything stand out more?
2. In the room on the right, I show some up/down stairways and the same with gates overlaid. This works fine when things are on the north wall, but how do I represent stairs when they are on East/West/South walls, or do I simply avoid that altogether? I tried making some other stairs (bottom right), but they don't look much like stairs.
3. Hallways, and character rendering: How do I represent a 1 tile wide hallway? Do I do it like I did at the bottom of the map, or how I did at the top right? In the case of the top right, how do I render the character (perhaps the top half of their sprite pokes over the wall)? I'm unsure on how to deal with this, and other issues like gates that go from North to South rather than East to West like the one at the bottom does.
Anyway, any feedback would be much appreciated on this!