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Messages - Hyrule_SwordsMan
Pages: 1 2 3 [4] 5 6 ... 11

31
Pixel Art / Re: New pixel...
« on: March 30, 2008, 05:38:07 pm »
are those MS Pait default colors?
You need to use some AA and... (?)

32
Pixel Art / Re: Finally, I'm making an AVATAR!!
« on: March 30, 2008, 05:36:49 pm »
It needs more details
it doesn't look like a frog
the shadows are somehow weird
Use HUE and sat variations
what is he doing?

33
Pixel Art / Re: Pixel Alien
« on: March 30, 2008, 05:35:34 pm »
nice... but why do u say u cant pixel?...
what is it? an orc?

34
Pixel Art / Re: [WIP] Top-Down Sprite
« on: March 30, 2008, 05:35:01 pm »
I shouldn't see his nose if its top down

35
Pixel Art / 16 color mockup WIP
« on: March 30, 2008, 05:30:06 pm »
hi there
i made a mockup with the 16 color pallet  http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0

EDIT:

36
Pixel Art / Re: [WIP] Try at a scrollingshooter ship. Need help!
« on: March 30, 2008, 12:49:02 am »
change HUE values, use less saturation, and choose a light source direction other than yourself.
that would be ok.

37
Pixel Art / Re: [WIP][Help] Tileset for a top down game
« on: March 29, 2008, 05:46:57 pm »
I have a lot of problems picking colors, seems to be one of my bigger weaknesses. Thank you for the advice, since there were no comments about the other stuff I assume that the other tiles are good then?
Well, there actually were, or was:
well, first of all u've chosen some awkward colors :S
the other thing that is not a tomb/bed... what is it? rocky ground?
i think checking some real images of objects may help you as well as a good pallet tutorial

The colors and the "texture".

Check that image out.
You can see mud between the rocks. There are some stones lighter than others. You'll also find some fang signs, grass...
The lightning on your road makes the rocks look like bubbles. They should seem flat.

Okay, just post some edits and ill tell u

38
Pixel Art / Re: [WIP][Help] Tileset for a top down game
« on: March 28, 2008, 05:18:36 pm »
a good edit hyrule, and good hue choices, though the values could be pushed a bit farther apart I think.  Nothing about that right now tells me that the gravestone would be an obstacle to my player.
Thanks! ^^ that made me happy xD lol

well, as he says, maybe some "value pushing" would be ok :P
and, to pup-up the tomb a bit, for the playing knowing that its an obstacle, be sure to use a dark color for the ground. Eather that or use a bright color for the tomb. The point is making contrast with the obstacle and the ground. You can also make the shadow extended to the stone-ground and not just the ground of the tomb.... not sure if i'm understandable :o

39
Pixel Art / Re: [WIP][Help] Tileset for a top down game
« on: March 28, 2008, 05:05:21 pm »
well, first of all u've chosen some awkward colors :S
the other thing that is not a tomb/bed... what is it? rocky ground?
i think checking some real images of objects may help you as well as a good pallet tutorial


Check this one Check the colors and the ground texture
also, the stone block mustn't be at 90º from the ground so well, hope its helpful :)

40
Pixel Art / Re: 03/13 Adventure RPG sprites
« on: March 23, 2008, 10:03:52 pm »
Hey there thanks for the C&C
well, here is an edit of the command pos Link and his portrait...


EDIT:


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