AuthorTopic: [WIP][C&C] RPG tiles, props and sprites!  (Read 9992 times)

Offline MysteryMeat

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Re: [WIP][C&C] RPG Tile set

Reply #10 on: August 27, 2016, 10:07:42 am
There's a pretty big problem here too in that the characters seem out of mesh with the props. Where the props are very detailed and have high colorcounts, the characters seem to be simplified and anime-styled and it is clashing pretty harshly with the rest of the world.
To use one of your mentioned inspirations as an example, look at how detailed they made the overworld sprite here:

While I always felt the shading makes him look kind of like a wooden nutcracker doll, the way it fit in with the rest of the world made the whole way more cohesive despite the simplicity of it.
That said, he did still stick out pretty bad due to color choices and the strong shadows, as seen here:
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #11 on: August 29, 2016, 03:24:12 am
I don't think I mentioned that game as I have not seen it before :P
What game is this it has a interesting look. The sprite almost look like a pre-rendered 3D model much like the classic Donkey Kong Country games where.

But you have an excellent point, either I should bring up the characters or bring down the environment.

Offline MysteryMeat

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Re: [WIP][C&C] RPG Tile set

Reply #12 on: August 29, 2016, 03:41:33 am
Oh! That was curly who mentioned it, haha. The game's golden sun, a personal favorite of mine in spite of some very numerous flaws.
Glad my point got through regardless though!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #13 on: September 08, 2016, 10:26:31 am
I tried to get some perspective on the sprite again and animated it :)

Offline Curly

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Re: [WIP][C&C] RPG Tile set

Reply #14 on: September 08, 2016, 02:51:33 pm
The left arm should move forward when the left leg moves backwards :)

Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #15 on: September 08, 2016, 09:36:56 pm
The left arm should move forward when the left leg moves backwards :)

Thank you!

Better?

Offline Curly

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Re: [WIP][C&C] RPG Tile set

Reply #16 on: September 08, 2016, 10:35:23 pm
Yeah :y:

Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #17 on: September 09, 2016, 04:26:08 am
Walking to the side.



EDIT: Removed phantom pixel ;)

« Last Edit: September 09, 2016, 04:28:09 am by Otto-V »

Offline Thanewdude07

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Re: [WIP][C&C] RPG Tile set

Reply #18 on: September 09, 2016, 05:04:06 am
I'm keeping my eye on this thread! I'm more or less doing the same thing myself.

How many frames per animation are you looking to do? I think 8 frames for rpg walking animations look pretty fluid when done right.

That being said if you add some inbetween frames you could make it a bit more smooth.

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Re: [WIP][C&C] RPG Tile set

Reply #19 on: September 09, 2016, 05:15:53 am
I'm keeping my eye on this thread! I'm more or less doing the same thing myself.

How many frames per animation are you looking to do? I think 8 frames for rpg walking animations look pretty fluid when done right.

That being said if you add some in between frames you could make it a bit more smooth.

There are only 3 frames in the walking animations with one of them shown twice so four.

I agree more frames would make it look smoother but with the number of characters I need to make all with clothing and animated hair its not doable with my current resources.

I am aiming to make a demo of my game and get it online before Christmas to then hopefully generate some financial support. Most of my day goes away to freelance work tough and I am considering to take a few weeks of freelance to work on these tile sets.