hahaha. I can certainly get behind that feeling Tim. god knows I dreamed about it for years and years...and then did nothing about it :p
You guys think pixelation might have enough reputation to get a game like that kickstarted?
then again even if it did the problem is the same as the one we have with getting new challenges done:
What is needed is someone with the conviction to get it done, someone who will do all the work and boring (to us artists) organizing to see it trough.
Carnivac, Since about the middle of the year last year I've been..biting the bullet. Just going out knowing my portfolio isnt much and doing what work. I think I've survived because I forced myself to beeasy to work with, timely and flexible. I dont know if I've done a perfect job of that, but the intention to do that is clear to my employers and that has been enough for me to survive.
I am the guy who cant make a crit without suggesting the whole piece be redone...how do you think I feel working a regular design job with designs that arent even mine, no control over art direction and working with whatever program is required for the job....even if I dont know said program?
That has been my job for a while. I used to say I "knew" photoshop before it but really I had only used it sparingly, I could not do a great variety of things with it, but working this regular design job has given me the chance to do a greater variery of work with it and touch upon programs I would never have worked with otherwise ( I H-A-T-E ILLUSTRATOR ). I've learnt I can adapt far more than I thought I could..and even have fun with it from time to time :p
I feel like while I got great oportunities at pixelation working jobs online since I was 18, I also wasted them by becoming too fixed in the aesthetics, and I think there was a bit of denialism there, thinking getting one gig or two meant I didnt have to expand as an artist and learn more mediums and techniques.
Honestly, I think there was also an element of not wanting to create something original. When I recopilated my work I realized my best pieces were c&c edits of someone else's art that I took much furhter than they ever did XD cant use that for portfolio! it was my way of sticking to editing sprites and not creating my own characters.
I think what we should be doing is what is in the spirit of the Low Spec board, taking whatever we learnt here and seeing if we can adapt it to other mediums and programs, you can work with just solid color layers in photoshop and have a pretty similar experience to pixeling while just doing normal illustration, and you can also use palletes in vector art while sticking to a grid, and have a similar outcome.
That's it from camus..as verbose as ever :p