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Job offers / Art for platformer game
« on: February 29, 2020, 05:06:35 pm »
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You could take advice from someone who rides the same boat, I used to fail projects monthly. Luckly, its usally with friends so we kinda just let eachother down and move on but....
Im currently working on a solution. The solution is... STRUCTURE> dun dun dun. Also time, I considered that I may have spent to much time on a project and the team was to small. Unless the project is my life legacy I dont want to spend to much time (years) with it. I think as long as the concept gets through and the designs are understood I dont need to make the fancy pro lvl sprites.
Anyway. Concept, Structure, and other basic crap should work fine... probably.
Your on your own huh? Thats going to be dificult, Its dificult for me anyway. Because what usally kept me goining was the team. So Ive been using this site as a replacement. The price I pay though is that EVERA ONE here knows what Im making. So I guess the game isnt going to be much of a surprise. OH well, Que sera sera.
No matter what you're working on, you'll always have new ideas which seem more interesting, it's usually a case of the grass looking greener on the other side.
When you start working on a new project you're in the "Honeymoon" state, everything is super fun and awesome, everything is going to be great. But after a while you'll start having doubts, you'll lose interest. Maybe you'll keep finding faults with your original idea and you'll keep changing the concept. Or maybe you'll start adding more and more things, until there's no end in sight.
Be aware of these pitfalls and find ways to deal with it, just don't give up.
As far as going into projects and not completing them - maybe the project itself was unrealistic/too ambitious. There's a number of factors that could have probably accounted for your multitude of incomplete works such as the scope (how big your project was considering every detail that'd need to be worked), the skill levels and capabilities of members involved, patience and perseverance (as you mentioned wanting to improve) and also just basically how long you've wanted to work on the project/how long of a timespan you set to complete the project (which ties again back into the scope).
Regarding the walking animation ~
There's a number of tutorials and videos that can help with that. Personally when I animate, I (usually) act out the animation. I try to feel out what my body is doing and where the main points of animation actually matter (visually) in my motions. I also work on applying dramatized frames (which are created through principles of animation) to make the piece more appealing.
As for the pug ~
It's extremely charming. I like the pug a lot lol. I would take off the red line running down from his collar. I'm not sure if that's supposed to be the leash, but it looks like he was cut and that's blood. The smaller the sprites, the less you want to add. At that size, it's moreso about using a single pixel to really demonstrate the idea of the detail rather than the detail itself (ex: the 3 pixel tongue you have rather than anything bigger than that really). It would've been best to leave the collar at that, but you're already applying that idealogy though (as shown in your previous works in the posts) - which is great!
With your characters in your newly experimented styles - I like the first. It definitely gives a more macho look with the emphasis you created on his pecs/chest, smaller head and such. The proportions better convey the 'strong' look you're striving for compared to the latter. Granted, the latter isn't bad either. You're still trying to find your style and there's always much to learn and gain in doing so.
Note: I use hyphens a lot. I know it's not grammatically correct but it's to add a sorta brief pause for emphasis. I try to be personable and creative when I write posts. I'm new to forum environments
Anywho ~ super great that you're trying to improve! It's extremely admirable that you're able to realize and come to terms with the faults in your past and use opening up to the forums as a remedy to better your work ethic. I do bid you luck and wellness on your journey of refinement