I'm working on a real-time strategy game with the working title "Troopers". I'd like some critique on my latest version of the GUI.
The numbers on the top of the screen represent
resources (not happy with this yet, bad readability? - icons will be replaced once I figure out what kind of resource the game's gonna have in the end, btw), the buttons on the bottom-left are used for
special orders/actions depending on what unit is selected (crosshair: attack, arrow pointing down: stop, shield: defend, construction tower: construct production structure, flask: construct research structure) - of course, a marine won't be able to construct anything, this is just a mock-up to show off the icons, bottom-right is reserved for the
radar-map and the middle shows
statistics for the currently selected unit (in this case a marine, which is a small ground unit [important to know for the player because of how damage is calculated] and two attack-upgrades for it and no armor ones have been upgraded, symbolized by the icons.
I'm trying to enhance this GUI as much as possible, both visually and functionally. The battlefield itself is not a priority right now although it IS an ingame-show so you can, if you want to, drop a few lines on it as well, it's just not nearly as final as the GUI yet.
Any feedback is appreciated.