Hi,
I'm looking for tutorials that deal with side-scrolling graphics, are there any recommendations?
Most of the tutorials I find on the net are either about character or isometric graphics.
Basically what I'm working on is a side-scrolling platform-jumping game with some parallax scrolling. There's 3 layers... foreground (ground the player runs on), middle (buildings/objects that scroll by... non-interactive) and background (sky, mountains, terrain, clouds... non-interactive).
Foreground: It's pretty complete, just sections of metal pipe, filler texture, techy looking ornaments. All flat. Stays along bottom of the screen, has some ramps. Tiles are 16x16.
Background: Basically a generic looking mountain range. It's repeated over and over... so it's a challenge making this seamless and the repetition not that noticeable. But this should be finished soon. Will be one fullscreen background, perhaps.
Middle: This is where I'm having difficulty. Here is where most of the theme and grandeur of the game will be fleshed out. What I am producing so far is looking very flat... as if the buildings are billboards. There won't be any real-time perspective kind of effect on them, they will be static... but how can I make them look deep?