Ah, my thread exploded lol Thanks for all the feedback.
pistachio:
It's more like he has his torso rotated away from us.
Hmm, yeah. Think it's the combination of too much of a hump leading up to the spine, and the fact that the near shoulder doesn't move that much. I'll take another shot at the shoulders when I get a chance, see if I can improve matters.
And that arm probably is a little too 'flaily'
Gameplay is a mix of stealth and shooting; this animation is the absolute fastest movement option, for when you've really screwed up and just need to get the heck out of Dodge, it's intended to be a headlong dash, but even so.
Style-wise...hmm. Dark fairytale?
I got the idea from a German legend, Freischutz, about marksmen who made deals with a devil in exchange for magical bullets. Shadowy, low-light to match the stealth aspects (Shadowy-ness currently MIA, awaiting actual shading). My general art style is very manga-oriented, and I'm a terribly limited artist, so... there will likely be a noticeable manga bent to designs...
Hawk:
Thanks! I found that tut yesterday, but appreciate the sentiment.
Ichigo:
I'll give that a go. I did start with very simple sketches, sans-coat, but I was perhaps too focused on angles and not enough on other scales.
I haven't the energy to do a major rework tonight, but maybe I'll get those stick figures blocked in and see what needs to be done. Will report back with results tomorrow