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Topics - Retsyn
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Pixel Art / [WIP] Landscape/cliffside
« on: September 23, 2009, 07:25:57 pm »
I'm looking for some help!
This is a background image that scrolls by in a shooter-style game I'm working on.  I'm happy with most all the art elements (I guess I'll show you guys sometimes when it's near completion) but when I look at this image, I know I need to do better.
What can you guys suggest?


The style I want is sort of a comic-book high-contrast 'everything gets a deep black shadow on it' look.

The black up top is index 0 and is transparent, as this is meant to scroll in front of clouds in a paralax.

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Pixel Art / Leg Anatomy Help
« on: April 11, 2009, 08:14:25 pm »
Hey.  I'm back into making some little games, and I'm finding I'm very rusty in the pixelling department.  I figured it'd be fun to get some opinions and help.  I think alot of you guys/girls make really great art and really know what you're doing.

Anyway, I started a character sprite today.  I didn't have a deisgn as I began to draw, I just wanted to get a generic humanoid to become a character later.  What I got is this fellow in a hoodie.

I am disheartened that I can't get a sensible leg pose or porportion.  Anyone wanna take a look?



I'm aware of some of the colour contrast issues, I haven't really gave full attention to the colour palette yet (not sure what kind of graphical restrictions will exist yet... maybe none because I'm leaning towards using Pygame) but I'd be just as happy to hear any advice on the colours and shading; but the legs of this first standing frame are the show-stopper right now.

-Ret

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