Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CodeGeorge
Pages: 1 [2]

11
Pixel Art / Re: Lava Tiles.
« on: November 21, 2009, 06:24:33 am »
The question is how to make it move effectively in 3 frames.   ???

I was avoiding too much movement because of this.

12
Pixel Art / Re: Lava Tiles.
« on: November 21, 2009, 12:44:21 am »
The pattern?

I often over stress about getting rid of patterns.  However even in the professional games there are massive amounts of patterns and everything looks so square.  I'm been trying to stress about it much less.  Does it look more patterned than normal?

13
Pixel Art / Re: Lava Tiles.
« on: November 20, 2009, 11:20:51 pm »
I thought the same thing.

However it is supposed to be cooled off a bit.  Those are supposed to be cooling (but still hot) rocks in it that are floating in lava.

14
Pixel Art / Lava Tiles.
« on: November 20, 2009, 10:30:23 pm »
Lava is hard.  Give your opinions! 

I'm 99% of the time a character spriter.  I'm giving tiles a go again. 





Note 1:
I'm going to give into the pressure and reduce the number of colors so don't mention that.  :P

Note 2:
I'm going to squeeze in the borders a bit more because they make some corners too sharp when tiled.

15
Yeah, Pixel Art is pixel by pixel.  However I've personally found that can often be too restricting.  No, I'm not going straight to the Filter -> Render -> Lens Flare or anything like that.  But for some effects like blurs, glows, etc I've just found it much easier to do in a non-pixel by pixel way.  Am I a deviant?  A rebel?  A pixel poser? :D

Example: I'm currently doing some lava tiles.  And I just happen to notice they look better when I do some photoshop tricks to make it look glowy.  Better than I could do pixel by pixel.  Of course it's 100% pixel by pixel besides that and it's not like computers couldn't handle the now massive amount of colors. 

I mean why limit myself?  I don't do it often.  My only concern is that if it visually fits naturally in the whole look at the end.  I might even still call it pixel art since it's 100% pixel by pixel minus some special custom effect.   >:D


Random thought that came into my head.  Your thoughts?

16
2D & 3D / Re: Official Anatomy Thread
« on: November 15, 2009, 09:02:07 pm »
I don't draw.  I stopped when I was a kid.  That said sadly I'm in graphic design lol.  I sprite too.  Sometimes I need to draw!  So I decided to take it up again.  Before I'd just heavily rely on proportion charts and stuff and spend way too much time on my work that had to do with realistic anatomy.  Instead of taking all day on drawing a hand I've decided to actually do this stuff again.

So again, I don't draw...  not with a pencil.

Here's my first (unfinished) attempt at female anatomy:




I was keeping the pose simple since it's my first time.  It's done in photoshop entirely.  No tracing, just like 10 references.  I've still got to memorize proportions and stuff...  I actually drew a lot as a kid and drew stupidly well for my age at the time.  I kind of wish I didn't ditch it. 

What's the best way to learn this stuff? 

17
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: November 15, 2009, 06:07:43 pm »
I bet you can't guess my name.   :P

I'm a graphic designer (still in school) who wants to sprite more.  I've done it over the years a bit and worked on a few projects.  I seek to do more!  I'm pretty decent at it.

 ;D

18
Portfolios / [Portfolio] CodeGeorge. Seeking to sprite for YOU!
« on: November 15, 2009, 05:53:15 pm »
EDIT: Temporarily not accepting new work due to a busy busy schedule!

Hello!
I'm a self taught spriter with experience spriting for a few projects, always for free in the past (I'm hoping to change this).  I'm technically a graphic designer who's made brochures and websites for people in the past but really, I like spriting more and it's been a fun hobby.

Currently I have a limited number of my sprites online.  I'm making my website so temporarily I'll be using DeviantArt for a pseudo-portfolio.  I make 100% custom sprites.  I make characters, tiles and anything that needs making.  My strengths lie primarily in cartoony things but I'm continually trying to learn more and can do that other stuff if need be.  

Anyways he's my pseudo-portfolio:
http://codegeorge.deviantart.com/gallery/

Yes, I can make sprites that aren't Nintendo, Capcom or Square owned characters  :P.  I just happen to have those ones up and I love the characters.



So I'm primarily looking for PAID stuff.  However if you have a project that is just really amazing in some way I'll probably do it for free.

Please PM me any details about your project and what needs to be done for it.  I'll consider anything you throw at me.  It doesn't hurt to ask.  I'm REALLY wanting to sprite!

Pages: 1 [2]