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2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: May 10, 2016, 10:19:30 pm »
wow 100% disagree with 32 on the shadows. it's like you're simulating being lazy O.o if you can have shading auto generated go with it :p
can you add shades back in? one midtone and one broad highlight (not specular) might work.
also you still using the gxx shadows map thing?
can you add shades back in? one midtone and one broad highlight (not specular) might work.
also you still using the gxx shadows map thing?