1
General Discussion / Re: What to look for in an artist (Question)
« on: July 27, 2012, 02:24:14 am »
Thanks for the input so far.
RE: 32
I made the resolution that high because its what the engine can support on the target hardware, and wrongly assumed that more pixels to play with would make things easier rather than harder.
[edit] I just read through that gamasutra article. Thanks very much, it was extremely informative.
RE: DrD
I agree with your point about experience over talent; however the core ideology behind our studio is to give talented amateurs their first chance to make a game. We do this because the catch 22 of the industry is that new artists/designers/programmers can't get hired without professional experience, and can't get professional experience without getting hired. Perhaps this is less the case for artists, but I suspect it is at least partially accurate.
However, something that I'm still curious about is the spec sheet I have provided here sufficient for an artist to get to work, or are there essential variables I've missed? Some equivelent to polycount that I don't know about.
RE: 32
I made the resolution that high because its what the engine can support on the target hardware, and wrongly assumed that more pixels to play with would make things easier rather than harder.
[edit] I just read through that gamasutra article. Thanks very much, it was extremely informative.
RE: DrD
I agree with your point about experience over talent; however the core ideology behind our studio is to give talented amateurs their first chance to make a game. We do this because the catch 22 of the industry is that new artists/designers/programmers can't get hired without professional experience, and can't get professional experience without getting hired. Perhaps this is less the case for artists, but I suspect it is at least partially accurate.
However, something that I'm still curious about is the spec sheet I have provided here sufficient for an artist to get to work, or are there essential variables I've missed? Some equivelent to polycount that I don't know about.