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Messages - Q Dervish
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Pixel Art / Re: Small mockup + sprite
« on: March 05, 2009, 04:13:35 am »
I've reworked the arm entirely, to try to get it to swing in the correct arc as you suggested. Here are my results:

old --> new

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Pixel Art / Re: Small mockup + sprite
« on: March 05, 2009, 02:10:39 am »
Hmm. I was thinking about this when I was considering a run animation for this guy, as I was planning to have his arms just loose by his side. I dropped the shield swing, but now I'm not sure if he's totally off balance, and whether I should just drop the arm movement altogether.

I was thinking about adding a bit of lag on the shield too, but I think that would be even more painful on the arms.

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Pixel Art / Re: Small mockup + sprite
« on: March 04, 2009, 11:30:31 am »
Thanks for the positive feedback :) I tried to add a bit more swing to his arm in this edit, and I turned his head sideways as well. I think it was getting mucked up on the high point, because the arm was maybe a pixel or two shorter there. I think i got confused somewhere when I was trying to block in the shoulders, since they need to move opposite to the hips, to maintain balance, but I think I did it the wrong way round. :S. Anyways:

old --- > new

I've also started making a bit of a tile set:



character's just on there for reference.

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Pixel Art / Re: Small mockup + sprite
« on: March 04, 2009, 10:50:34 am »
Yeah, I think you're right, it's a bit of a cartoony walk for him to have. I did finish up a colouration of it:
It seems a little silly for him to be so quick, I guess, I kind of am picturing him as maybe a bit of a Guybrush, with a rapier and maybe a not too heavy wooden shield, but he'd also be a bit wimpy so maybe not so good at carrying a shield...
Yeah, the word's a bit funny, I just have always liked the look of it.. It kind of features in the story I have in mind for this game, too :)
I'm finding working with the palette to be an interesting challenge, but also quite helpful because colour is usually my biggest weakness. It's got me thinking in ways of combining colours for shading, etc.

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Pixel Art / Re: Small mockup + sprite
« on: March 04, 2009, 09:37:20 am »
Yeah, i think you're right about that, it's a bit over the top. Edited: I think I'm probably going to make his head turn, as well, since his shoulders are moving quite a bit. We'll see, I suppose. My gif animator seems to have some palette issues, as well. Hmm.

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Pixel Art / Re: Small mockup + sprite
« on: March 04, 2009, 08:26:16 am »
Added the dudes head to the animation, as well as arms. changed the guys hair to be a bit darker, as well, so it's more visible.

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Pixel Art / Small mockup + sprite
« on: March 03, 2009, 05:22:46 am »
Hi, I've been exploring all the great threads on this forum for a while, studying up on all sorts of pixel techniques, learning about colour ramps and other crazy stuff, and I figured that I ought to actually put some of this stuff to use, so I started making some mockups for a game I've had designs on for a while, really basic stuff, using arne's 16 colour palette. It's been an interesting challenge, and I think I've learnt a few things. Anyways, here is a main screen

the hand cursor and the moon went through a couple iterations, the cursor because I accidentally saved to gif and goofed all my colours  :yell: but I think it did it a lot of good, because it forced me to rethink the whole thing


I also tried my hand at a small character sprite, the latest iteration of which looks like this:

I couldn't come up with a nice font/button for the new game thing, and it's still pretty bare. Also I notice now that the guy's buckle gets a bit confused with his sword.

edit:
I've started to animate a basic walk cycle for this guy, just a simple 8 frame thing, but I'd like to have some more input on before I continue it any further.

C+C very welcome.

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