AuthorTopic: armageddon soldier  (Read 9934 times)

Offline soldat

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armageddon soldier

on: November 11, 2006, 11:56:38 pm
can u help me make this better? the heaven is very difficult

here it is: (he stands half on a crade which is not shown here;)



thx very much!
« Last Edit: November 12, 2006, 12:13:17 am by soldat »
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Offline Joseph

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Re: armageddon soldier

Reply #1 on: November 12, 2006, 05:11:26 am
ewww...spray can=bad.  get to know dithering and it'll turn out a lot better.  its a good concept, however im confused about why hes on one leg, or jumping?  or she?  anyway, its confusing to see whats happening, but its a good idea.  once you've learned dithering, and put it to good use, it'll turn out great.  good luck.

Offline Lawrence

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Re: armageddon soldier

Reply #2 on: November 12, 2006, 05:46:52 am
I would light up the underside of those clouds much more. I'm not sure why you have the sky black, I'd have it blending into a dark blue, with a very lowly saturated pink in the middle of the ramp, since orange and blue are virtually complimentary. I'm not going to comment on the structure of the body but it looks like it could be improved. It's good to see you've started fleshing out the highlights on his contour. Don't forget his shadow :y:

Offline Sherman Gill

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Re: armageddon soldier

Reply #3 on: November 12, 2006, 05:47:46 am
I actually like the way the ground came out... Not exactly pixel art, but it's pretty nice for being made with the spray can :P.

Anyway, you should polish the line art more before you color it, and the hands look umm... Well they have no fingers, and they look like a hole was bore in them for the SMGs.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline sharprm

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Re: armageddon soldier

Reply #4 on: November 12, 2006, 06:19:40 am
The arms could use some muscles. Maybe work on a smaller size. Also heres something to show you what a more pixelled sunset might look like:

http://www.mobygames.com/game/amiga/hired-guns/screenshots/gameShotId,71350/
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline soldat

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Re: armageddon soldier

Reply #5 on: November 12, 2006, 01:16:00 pm
wow so much information here! thx very much!

i am editing atm but it will take a bit of time
should i set the shoulders more at the backwards?
i have answers for u:

i wrote that he is standing on a crade(with one leg)

yes it was the spray-can but i will pixel it i wanted a start so i used the spray can:
look at my new topic"gandpa" and see that i can pixel;)
so i go pixel no wait a bit plz

i have this so far:



the clouds are edited and there is a started crade.
the left handis done but i am not sure if it is good enough so i have not done the right hand.
the heaven is blue and there is no pink cause i dont liek the idea with the pink so much.. or cant make it cause im too stupid;)

dithering will follow when other things are ready on it(i guess this is better)
« Last Edit: November 12, 2006, 02:51:20 pm by soldat »
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Offline Godslayer

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Re: armageddon soldier

Reply #6 on: November 12, 2006, 02:11:22 pm
Can we have an age limit? I get the feeling this person is nine.
How long can the floor creak before it loses its voice?

Offline soldat

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Re: armageddon soldier

Reply #7 on: November 12, 2006, 02:21:32 pm
if u mean the person of on the pic: he is ca. 25
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Offline Godslayer

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Re: armageddon soldier

Reply #8 on: November 12, 2006, 02:27:53 pm
No, you.
How long can the floor creak before it loses its voice?

Offline soldat

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Re: armageddon soldier

Reply #9 on: November 12, 2006, 02:30:23 pm
oh.. no im 18

whats wrong with me? did i anything wrong? plz tell me i will fix the mistakes.
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Offline Lawrence

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Re: armageddon soldier

Reply #10 on: November 12, 2006, 04:15:06 pm
Soldat, when I mentioned low saturated pink what that means is a pinkish hue which has such little saturation that it looks virtually grey. This photo shows what I mean.
Also, the word crate is spelled with a 't' not a 'd' and I advise you to download the latest version of Firefox because it has a good spelling correction feature which you would definitely benefit from.

Offline soldat

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Re: armageddon soldier

Reply #11 on: November 13, 2006, 04:52:09 pm
so here it is and i guess i have everything that u have said now.

pink and blue in the heaven and the clouds are done.

his hair is figured out now.. the shadow will be done later and be something special

what do u think so far?

« Last Edit: November 13, 2006, 05:02:26 pm by soldat »
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Offline Terley

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Re: armageddon soldier

Reply #12 on: November 13, 2006, 07:25:14 pm
I'd suggest trying something a bit smaller.. work on the sky a bit more, only dither to add texture or if it's adding to make it smoother. Half this size would be good working size imo and try not to use soo many colours.. I understand that it's armageddon so im not going to suggest you add a pretty tree or any foliage but you would still expect changes in the land, hills, mountains, rocks? Atm it just looks like flat land off into the horizon. The crate really looks odd there because it's not following what perspective you'd expect. Your character looks very stiff also, look at your own arm, look at references to get the postion right, even ask someone to stand like that and sketch out what you see.



I made an edit but it ended up looking completely different, didn't tackle any colours, just suggesting how I think you should lay it out, maybe add a city on the horizon? Mostly my advice would be to keep your work clean, don't dither as if you're manually spray-canning, keep your outlines smooth and don't let your pixels stray (there are noticable mistakes that make this look rough and bitty). Working with silhouettes shouldn't be so hard, you can't get many noticable details in so stick to adding in highlights and hinting shapes, the reason why im suggesting this angle is because you can add some highlights on your character without it looking pillowshaded, plus a character in the middle of the screen seems so generic.

welll goodluck with this, I hope you take any of my suggestions into consideration.
« Last Edit: November 13, 2006, 07:27:40 pm by Terley »
I've not got anything interesting to type here..

Offline soldat

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Re: armageddon soldier

Reply #13 on: November 14, 2006, 08:37:37 pm
very helpfull! thx! :)

i sketched this:



is this what u wanted to say?

i understand it so and i like ure suggestion :y:
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Offline Cow

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Re: armageddon soldier

Reply #14 on: November 15, 2006, 12:25:56 am
I think he was talking about the layout more...
http://www.worldstart.com/tips/tips.php/1514
When you have your subject right in the middle, it looks really boring.

Also, the second darkest color in the sky is not visible until 3x zoom.

The arms look really strange as perfect 45 degree angles. That position would be most uncomfortable. Same with the perfectly straight leg. It seems like you aren't willing to draw curves or anything.

The dithering in the sky looks nice. :y:

That's all for now.

Offline soldat

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Re: armageddon soldier

Reply #15 on: November 15, 2006, 02:06:15 pm
u mean this? :



a ruff sketch so dont mind the background now^^ is the standing and the arm thiny better?
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Offline Delgneith

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Re: armageddon soldier

Reply #16 on: November 16, 2006, 05:43:55 am
I would suggest cleaning up and refining your lineart before adding color. I'm also not sure there's any reason to write "metal-crate" on a crate. Why not just make it looks metal and we'll figure it out from there? I'm a little confused what's going on with the mouth area and lack of nose. Looks a bit like a puppet mouth.

Try working out the volume of the shapes and lighting without dithering and once it looks good maybe experiment with dithering but usually dithering would be a skill you'd pick up after some more of the basic ones. It's a neat concept you have there though.

Offline pixelblink

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Re: armageddon soldier

Reply #17 on: November 16, 2006, 07:50:44 am
You can sketch out a scene like this without having to make it look so sketchy. When you add so much needless detail without actually realizing the scene or blocking out the scene as they say, you end up creating more work for yourself like you did when you moved the guy lower. I say, keep the colours and lines basic to start with and fill in the blanks when you're happy with what you see. I did a little edit as well:

As you can see, he's a bit more proportionate now and his lower half isn't larger than his upper half. He's got a bit of a chest and the pose seems a bit more realistic IMO. I also suggest you think about what is happening in your scene and why. In my edit, I changed him to a pirate (because everybody loves pirates) and got him in a proud stance over his found treasure.
Why is your dude standing so rigidly with his guns? Does the scenery around him say anything about the focused attention to the solider? Eyes will wander and people like to see the whole image not just what's in the middle. Think about that and I'm sure you'll have a renewed sense of what you want to do.

Offline soldat

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Re: armageddon soldier

Reply #18 on: November 23, 2006, 03:03:14 pm
sry for posting so late but i was in holidays

here ive made a TOTAL new one with a new pose

what do u think about this sketch?

i guess u can figure out the forms :)



plz cc thx!
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Offline Blick

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Re: armageddon soldier

Reply #19 on: November 23, 2006, 08:52:54 pm
Ridged and not dynamic.

He's got no crotch, his elbows are tucked to his sides, the head is small, the neck looks awkward partially due to his chin angling down, his left [viewer right] foot is out of perspective and most of the angles are just 45 or 90 degree corners.

Offline Aleiav

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Re: armageddon soldier

Reply #20 on: November 23, 2006, 09:40:03 pm
Why don't you start with something a bit more smaller?

Offline Panda

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Re: armageddon soldier

Reply #21 on: November 24, 2006, 07:23:04 am
You definately need to use references while pixelling as your anatomy is rather hideous.
I fastly googled up something similar to what yours looks like. http://www.yorkjitsu.org/graphics/etiquette/fight_stance.jpg
It would be convenient of your part to study anatomy, and develop artistic skills with traditional art, as it will help you loads.
Just try to picture what you are showing us and see if there is anyone around you that looks like it.
I dont think so.

Pixel art is not about using the line and circle tools to make shapes, and then use the paint bucket to fill here and there, and use the spray can on the background. It's more complex than that.
Of course some recommend to start with circles and lines etc, but you have to develop from there, don't just be happy with that. In pixel art, you get control of every pixel, and ideally you should modify each one by hand.

Just browse around these forums and zoom up on people's pictures, and see how they are done.
There is not much to comment about your stuff yet. All I can say is try to improve, study and use references or tutorials or whatever to guide you.
Good luck.
« Last Edit: November 24, 2006, 07:28:14 am by Panda »

Offline soldat

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Re: armageddon soldier

Reply #22 on: November 25, 2006, 02:27:27 pm
ok thx!!! hard very hard...

i guess u mean it so:



is it better?
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