AuthorTopic: armageddon soldier  (Read 9934 times)

Offline soldat

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armageddon soldier

on: November 11, 2006, 11:56:38 pm
can u help me make this better? the heaven is very difficult

here it is: (he stands half on a crade which is not shown here;)



thx very much!
« Last Edit: November 12, 2006, 12:13:17 am by soldat »
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Offline Joseph

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Re: armageddon soldier

Reply #1 on: November 12, 2006, 05:11:26 am
ewww...spray can=bad.  get to know dithering and it'll turn out a lot better.  its a good concept, however im confused about why hes on one leg, or jumping?  or she?  anyway, its confusing to see whats happening, but its a good idea.  once you've learned dithering, and put it to good use, it'll turn out great.  good luck.

Offline Lawrence

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Re: armageddon soldier

Reply #2 on: November 12, 2006, 05:46:52 am
I would light up the underside of those clouds much more. I'm not sure why you have the sky black, I'd have it blending into a dark blue, with a very lowly saturated pink in the middle of the ramp, since orange and blue are virtually complimentary. I'm not going to comment on the structure of the body but it looks like it could be improved. It's good to see you've started fleshing out the highlights on his contour. Don't forget his shadow :y:

Offline Sherman Gill

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Re: armageddon soldier

Reply #3 on: November 12, 2006, 05:47:46 am
I actually like the way the ground came out... Not exactly pixel art, but it's pretty nice for being made with the spray can :P.

Anyway, you should polish the line art more before you color it, and the hands look umm... Well they have no fingers, and they look like a hole was bore in them for the SMGs.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline sharprm

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Re: armageddon soldier

Reply #4 on: November 12, 2006, 06:19:40 am
The arms could use some muscles. Maybe work on a smaller size. Also heres something to show you what a more pixelled sunset might look like:

http://www.mobygames.com/game/amiga/hired-guns/screenshots/gameShotId,71350/
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline soldat

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Re: armageddon soldier

Reply #5 on: November 12, 2006, 01:16:00 pm
wow so much information here! thx very much!

i am editing atm but it will take a bit of time
should i set the shoulders more at the backwards?
i have answers for u:

i wrote that he is standing on a crade(with one leg)

yes it was the spray-can but i will pixel it i wanted a start so i used the spray can:
look at my new topic"gandpa" and see that i can pixel;)
so i go pixel no wait a bit plz

i have this so far:



the clouds are edited and there is a started crade.
the left handis done but i am not sure if it is good enough so i have not done the right hand.
the heaven is blue and there is no pink cause i dont liek the idea with the pink so much.. or cant make it cause im too stupid;)

dithering will follow when other things are ready on it(i guess this is better)
« Last Edit: November 12, 2006, 02:51:20 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

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Offline Godslayer

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Re: armageddon soldier

Reply #6 on: November 12, 2006, 02:11:22 pm
Can we have an age limit? I get the feeling this person is nine.
How long can the floor creak before it loses its voice?

Offline soldat

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Re: armageddon soldier

Reply #7 on: November 12, 2006, 02:21:32 pm
if u mean the person of on the pic: he is ca. 25
Everything is art really, it is just a matter of looking at it that way.

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Offline Godslayer

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Re: armageddon soldier

Reply #8 on: November 12, 2006, 02:27:53 pm
No, you.
How long can the floor creak before it loses its voice?

Offline soldat

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Re: armageddon soldier

Reply #9 on: November 12, 2006, 02:30:23 pm
oh.. no im 18

whats wrong with me? did i anything wrong? plz tell me i will fix the mistakes.
Everything is art really, it is just a matter of looking at it that way.

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