To get rid of the grid, I think having round corners where the ground and the water meet would be a nice step.
Every like that is exactly straight right now could have more curve orbe jagged to feel more natural.
Ok so I had a go at creating a sort of tile set template which I could use to create the real tiles, this one goes 1/3 of the way to eliminating the grid but the rest is up to me, how I design each tile and the variety of props to break the patterns.
Its a bit difficult to use, i.e. its not always obvious especially when creating awkward curves which tile you should use, I suppose id get used to it after a while, but would have prefered something with a few less "bits and pieces", is there anyway I could optimize this template?
overall the entire tileset is a bit pale in comparison to the character. "..." but it wouldn't hurt to turn down the brightness a notch or two. Aside from that, the grass doesn't look very much like grass, rather just flecks of pixels.
Yeah I though that the colours were quite pale too (or rather the character was too dark in comparison), I was waiting for another to give thier opinion, so thanks
. The grass is supposed to be "just flecks of pixels" I have seen this kind of thing done before (i.e. I didnt just make it up and go "that'll do donkey!") and its a certain stylized way of doing grass.