AuthorTopic: ATTN PETA  (Read 10200 times)

Offline Mathias

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ATTN PETA

on: September 18, 2009, 06:02:14 pm







_______________________________________________________________________________________________







WIP it:
  -COMPLETED-->   (click once for true 2x artistic intent)


_______________________________________________________________________________________________

I'm curious what C&C 'fresh eyes' may have on this WIP scene. C64 colors. Chibi-style characters.

Some things are much more refined than others. I tend to bounce around randomly when working on large pixels.

Final presentation will use double-pixel size.




*UPDATE (03.30.10) :



*UPDATE (05.17.10) :
WIP:
  -COMPLETED-->   (click once for true 2x artistic intent)
« Last Edit: August 31, 2010, 09:41:38 pm by Mathias »

Offline The B.O.B.

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Re: [WIP] Near Death (C64 scene)

Reply #1 on: September 19, 2009, 02:35:25 am
Great looking scene. Only thing I can see is that the Captain Falcon looking character towards our left, seems to be out of perspective in comparison to the bed, and cpu machinery. He seems as if he is on a flat platform, where as everything else is on a different sloped platform...if that makes sense. : )
my back hurts...

Offline Dex

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Re: [WIP] Near Death (C64 scene)

Reply #2 on: September 19, 2009, 02:38:01 am
Funny, I started a c64 scene recently too and haven't been too progressive with it. :P

Anyways, this is lookin' nice so far. Right now it's not too clear on the perspective of the scene, as the angle of the man laying in the chair is completely different from the other men's angle. It feels as if the 'professor' guy is too cramped with the arguing man, and I feel it might be beneficial if you spread the scene out a tad and give the characters more space to occupy.

That said, you could change the perspective around too. It's odd seeing a flat 'horizon' in the background and then seeing the machinery at such an angle, like the BOB said. Mind playing with it a bit?

Either way, I really like the technique so far, just work on the composition. ;D

Offline Mathias

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Re: [WIP] Near Death (C64 scene)

Reply #3 on: September 19, 2009, 04:42:18 am
hehe, I wondered how obvious the Captain Falcon influence was (The FALCON is my pick in Smash Bros 1,2 and 3, I'll whip all you guys!!)

Thanks! So far all commentary pertains to the wonked perspective in it. I was going to mention the perspective thing. I'd hoped to convey an old-school wacky vibe by leaving the perspective sort of confusing like it is. Your guys' crit is spot-on. I guess it's more distracting than anything then isn't it?

If I were to correct it, I'd probably attempt more of a 3/4 down perspective on the two figures on left, matching the bed-ridden figure, and get rid of that horizon. Yet, at this time I feel I should just complete the stupid thing and not make any major changes - I have 7 more like it to finish and grossly underestimated the amount of work these things take! Perhaps I can make up for the hasty expeditiousness by posting more of these as they move along. It's just that I cringe at the idea of making adjustments to it that would require changing the basic line-eart.

Dex, I wanna see that C64 scene, I know a few things about that palette.
« Last Edit: September 19, 2009, 04:43:54 am by Mathias »

Offline Mathias

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Re: [WIP] Near Death (C64 scene)

Reply #4 on: March 30, 2010, 04:54:31 am
Just a miscellany update:


I still may try to play with the figure on the left to alleviate perspective confusion. Gotta fill that void in the top middle.



One big problem:

--Can't come up with a suitable way to highlight the middle and left character's faces/skin. Especially that big ole bald headed scientist. They look too flat, but nothing works!

Offline Mathias

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Re: [WIP] Near Death (C64 scene)

Reply #5 on: May 17, 2010, 06:07:05 am
About to put a bullet in this. Go update:

  - 
« Last Edit: May 17, 2010, 03:30:31 pm by Mathias »

Offline Mathias

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Re: [WIP] Near Death (C64 scene)

Reply #6 on: June 12, 2010, 10:23:00 pm
Another in the series. Character on the left is the one depicted on the hospital gourney. This is while he's still the hero and his enemies, the aliens, are surrendering to him. His little laser gun casts bright green on them. Tons of refining to do.




*EDIT*
Oh, look, an edit!

Gittin' them aliens colored in. Doing the ever-trend-whorish duotone lighting trick. They still don't look midground enough. I need them to appear further away from the main char on left. I think I've drawn them too big to accomplish that. Oh well.



*EDDYT*
Slightly happy with the aliens, just gotta clean up the captain and finish the badge thingy



« Last Edit: June 25, 2010, 08:26:44 pm by Mathias »

Offline Mathias

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Pretty happy with this one. Some weak parts, but I think the good overshadows the bad. I give it a 7.5/10.

Please click once to make it 2x. That's how it'll be displayed at run-time in the game.

(find WIP's in OP)

Offline Chris2balls

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You've done a great job, my fave part is the gun, but there's something not quite right with the composition, because it feels overcrowded/cramped. What I suggest is that you clear up the part underneath the gun (those random tentacles), and perhaps move the line of aliens further to the right, like coming from the top right corner, and maybe lower and center the gun a bit more, like it's squashing the aliens in the corner, whereas the character is confident and at ease, stretching out his arm, gun held. Hope my feedback's helpful.
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Offline Mathias

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Thanks. No, that's great crit. I'm sure you've felt like I have before, when immersed in a project - after a while you can no longer see the forest for the trees. Your advice would've been feasible to implement in an earlier stage, but now I'd be foolish to go back, I've got so much to do, it's painful. Now, my original sketch is much closer to your composition, if you look at it, in the WIP. Too bad I distorted things as I went. I play around way too much. Wish you would've asserted yourself sooner. Oh well.