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Messages - Tinygiant
Pages: 1 2 [3] 4 5 ... 9

21
Pixel Art / Re: portfolio website WIP (Updated!)
« on: June 20, 2006, 12:07:40 pm »
looking great now, love that tree.

22
Pixel Art / Re: portfolio website WIP
« on: June 17, 2006, 08:03:34 pm »
I dont mean to naysay just saying that I've built a lot of website and I know from experience that you can get sidetracked concentrating on details when the most important thing in a portfolio website is that people see and have easy access to your work. If you can get this working then great I'll be the 1st to say how amazing it is, especally if you can work it so it's almost an interactive part of your portfolio that would be wicked, just keep it simple.

23
Pixel Art / Re: portfolio website WIP
« on: June 17, 2006, 06:37:44 pm »


PS - Tiny Giant inspired lettering in the pic.

heh, thats cool with me.

Anyway, it's looking great, I wont comment on the pixels cuz I think they work well. My immediate reaction is that drop shadow is gonna be a nightmare to line up over a tiled background in HTML, I did something similar on when I built the website of the company I work for and as you can see I didnt bother with a background tile...

http://www.kgk-group.co.uk/

Another thing to think about is are the pages going to scale? so if you have more content the page gets longer, if so your gonna have to do something with the earth tiles to the side, cuz they might not work as the pages increased in length depending on your content.

As for a playable top, sounds like a nightmare, your basically having to do a game just for the top of your website and it'll have to be done in flash so theres all sorts of layout problems unless you do the whole thing in flash, I'd just stick with a few animations at the top, you could easily make it look like a platform game was going on just using animated gifs. Remember people are coming to your website to look at your work not to wait for a platform game to load that they never wanted to play in the 1st place, as nice an idea it may be.

24
Commercial Critique / Re: Commercial Critique June 06: Cave Story
« on: June 15, 2006, 02:29:50 pm »
Although, as has been pointed out, some of the sprites are not technically all that amazing but stylistically they are wicked, just shows that no amount of technical, colour choosing, anti aliasing knowledge can make up for pure unadutarated talent.

25
Pixel Art / Re: Fishing Ogre - Fishing Game...
« on: June 15, 2006, 02:07:41 pm »
Hehe, great. Though the SoM3 style tree doesn't fit in contrast wise

Never tried the old SoM tree before, so thats why it's in there  :P

26
Pixel Art / Fishing Ogre - Fishing Game...
« on: June 15, 2006, 01:40:40 pm »
Nothing to do a work again so a little fishing game mock up...


27
Pixel Art / Re: Platformer levels
« on: June 13, 2006, 07:58:06 pm »
These really are great, I love the forest something about the colours reminds me of simon the sorcerer. The only comment I can make is it's not clear if the snow background is clouds or mountains.

Really great work.

28
Pixel Art / Re: Let the computer aesthetic burn your mind!
« on: June 11, 2006, 02:53:46 pm »
Fantastic, the work behind that pic makes my briain burn. Pic from the TV just looks amazing.

29
Pixel Art / Re: A four armed man crosses paths with a curious wolf.
« on: June 08, 2006, 08:29:02 am »
I love it, I'm no anatomy expert so I'll leave that, not sure I like the washed out look I think maybe you've gone to far with it, I took the pic into photoshop and upped the contrast and I think it just looks cooler no so washed out.

Wicked work tho.

30
Pixel Art / Re: EFF YOU, mister dragonface! *Updated 06/01/06*
« on: June 02, 2006, 08:08:37 pm »
Oh looks really cool with the shadows really helps the perspective.

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