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Messages - Roach
Pages: 1 ... 4 5 [6] 7 8 ... 15

51
Pixel Art / Re: [WIP] My first building
« on: February 24, 2016, 02:12:11 am »
@gil Yea I made it on a white background, mainly because i didnt think I would be taking it this far. But I want to get past my fear of drawing buildings, so I'm trying.

I did a bit of work on some shading on the wood and partially the brick foundation. It's not nearly complete but its a start for something. I'm going to try to add some texture after I'm done shading.

52
Pixel Art / Re: [WIP] My first building
« on: February 23, 2016, 03:41:29 am »
@seefour
As stated in my post, I am refraining from adding shadows and highlights for now.

53
Pixel Art / Re: [WIP] My first building
« on: February 23, 2016, 02:12:23 am »


Still working on it. Thought maybe a paper lantern instead of a clock. I have a long ways to go on this. I raised the height of the door as well.

Here's a version without the tori gate door design.

I can get a little more height on this one which I like, I will probably stick to this suggestion.

54
Pixel Art / Re: Player Character Animations
« on: February 22, 2016, 12:24:19 pm »
I dont think it should expand at all. The rest of the motion is fine but the neck expansion kind of throws me off because Your neck doesn't expand like that when you breathe in real life. You already have good emphasis on the shoulders.

55
General Discussion / Re: Official Pixelation Skin!
« on: February 22, 2016, 12:16:19 pm »
 ;D :D ;D :D

56
Pixel Art / Re: [WIP] My first building
« on: February 22, 2016, 12:13:47 pm »
The clock was just an idea. I kind of wanted to try to fit a mid west clock tower in there. It's not complete by any means. Just there as an idea. Also yeah the gray part is a foundation for the pagoda. I just haven't added the implication of bricks yet. I'm currently working on making the door bigger.

57
Pixel Art / [WIP] My first building
« on: February 22, 2016, 12:49:25 am »

I've never ever drawn a building in my life. So this is really outside of my comfort zone. I decided to try to mix an old western saloon in with a pagoda.  :D    I have no idea how to draw or texture shingles, (I tried to draw some but I think they look bad.) or texture wood. I haven't added any highlights or shadows yet. My light source will be coming form the left side "off the canvas" and facing a tad towards the building.

I also want this to be a background item, So I probably want to darken the colors.

Also either windows are too big or the door is too small. I haven't decided which yet.

58
Pixel Art / Re: Player Character Animations
« on: February 20, 2016, 10:05:16 pm »
no your traps are the sides of your neck, lats are your back.

59
Pixel Art / Re: Need help for character design
« on: February 16, 2016, 10:09:07 pm »
Try not to make the sprite so big. It's easier to animate on a smaller scale. Never upsize your sprites  as well, just post them as they are, the website has a zoom tool by just clicking on the image. Work on your shading gradients, try to add a glow effect instead of transparent embers. To me fireballs should be flowing, glowing, or moving in some way. Yours just looks kind of like a floating ball of half melted cheese. Maybe add some more frames for a more fluid cloth flow. The fire embers in yours look kind of strange. I'm surprised the cloak isn't catching on fire.
Here's a quick take of mine on it.

Try using photobucket or imgur as an image host. But really you should try working in a smaller scale. A big mistake of most beginners is they make their sprites too big.

60
Pixel Art / Re: [C+C] Hellboy
« on: February 16, 2016, 05:37:14 pm »
Nice job, I think you've improved it a lot  :)

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