AuthorTopic: Mega-lo-mania remake ...  (Read 4408 times)

Offline electrolyte

  • 0001
  • *
  • Posts: 20
  • Karma: +0/-0
    • View Profile
    • electrolyte - my work ...

Mega-lo-mania remake ...

on: January 18, 2011, 03:36:30 pm
Hi all,

Over Christmas I found all my old Amiga Format magazines and decided to set myself the challenge of remaking mega-lo-mania in the month of January! I used to love playing it years ago, the mix of strategy and arcade action worked really well.

To help push me forward I've been updating a dev blog which you may be interested in to chart its progress:

http://mlmgamedev.tumblr.com/

So in the first challenge I want to get all the game code written by end of Jan. You'll see that im using all the old sprites for the time being, but if the code is all working by the end of the month then I want to start a mega-remix on the graphics. It's the first time I've ever tried to write a game like this and already it's dawning on me how big a challenge it is! I'll be keeping to the old 16bit pixel work style as I really like it.

I'll post beta releases on the blog so keep checking back if you like  :)



Above, screen grab of the original game (Sega Genesis version)




« Last Edit: January 18, 2011, 03:43:45 pm by electrolyte »

Offline electrolyte

  • 0001
  • *
  • Posts: 20
  • Karma: +0/-0
    • View Profile
    • electrolyte - my work ...

Re: Mega-lo-mania remake ...

Reply #1 on: February 01, 2011, 10:24:40 am
Proof of concept is done!!

Now it's time to start designing the real game, you can play the proof of concept from the link in the dev blog
:D

http://mlmgamedev.tumblr.com

And an early concept of one of the player profiles

« Last Edit: February 01, 2011, 10:35:59 am by electrolyte »