AuthorTopic: mah furs iso[update]  (Read 9644 times)

Offline Ryumaru

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mah furs iso[update]

on: February 11, 2007, 08:30:05 pm
inspired to do so by round 2 ofcourse:

update:
« Last Edit: February 11, 2007, 08:58:49 pm by Ryumaru »

Offline Xion

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Re: mah furs iso[update]

Reply #1 on: February 11, 2007, 09:01:25 pm
Awesome. Looks very organic. Is this as big as it's gonna stay?

Offline Ryumaru

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Re: mah furs iso[update]

Reply #2 on: February 11, 2007, 10:42:21 pm
seeing as how lazy i am, probably.

Offline alkaline

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Re: mah furs iso[update]

Reply #3 on: February 12, 2007, 12:28:34 am
nice, very nice...although the rocks are a little pillowshaded.

Offline Feron

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Re: mah furs iso[update]

Reply #4 on: February 12, 2007, 12:58:13 am
damn thats nice - better than mine anyhow.  good work with the palette, im finding it a little bit too restricting.

looking forward to updates.

Offline Ryumaru

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Re: mah furs iso[update]

Reply #5 on: February 12, 2007, 01:50:27 am
alkaline: maybe theres too much dithering and theres too much going on in the rock, because the rock was built up from the shadows so there cant really be any pillowing. thanksies :]
feron: thanks, it is quite restricting, and with the tree that will be in my update i think its too restricting, i might just ditch the pallette since im not in the tournament and dont have to use it :] sucks for you, hah!

Offline Faktablad

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Re: mah furs iso[update]

Reply #6 on: February 12, 2007, 02:00:24 am
I really liked the first entry, but I'm not sure I like the update.

The ramp looks too steep, it's almost vertical on the left side, and the angle's different on the right side.  It should also probably have some shading on its face, since it's not completely vertical.

I don't like the grass because there's too much focus being placed on the individual blades.  I'd like to see it shaded more in clumps than blades.

I like the outline of the tree, except that one two-pronged wimpy root on the right between the other two roots.

Keep it oop!  You're using the colors well.

Offline Stwelin

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Re: mah furs iso[update]

Reply #7 on: February 12, 2007, 02:54:19 am
I like the grass, personally. However yes, it could be a little more 'clumped'. The piece reminds me of metroid for some reason. The tree's trunk is definately not thick enough for all those rooty roots.

Offline Ragnarok

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Re: mah furs iso[update]

Reply #8 on: February 12, 2007, 08:41:25 am
Is this a practise for Pixelator? Very nice... And it proves my theory that Normal Pixel Skill x 99%=Isometric art.
Chaos drive... overloading... Order... failing...
GIVE IN TO THE CHAOS!

Offline Retro#

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Re: mah furs iso[update]

Reply #9 on: February 12, 2007, 01:40:32 pm
Looks great, I love how you seem to make the pixels disappear and curve so easily.  Looks very organic.

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Offline ptoing

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Re: mah furs iso[update]

Reply #10 on: February 12, 2007, 02:46:13 pm
Is this a practise for Pixelator? Very nice... And it proves my theory that Normal Pixel Skill x 99%=Isometric art.

The what, what?
There are no ugly colours, only ugly combinations of colours.

Offline Rerg1

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Re: mah furs iso[update]

Reply #11 on: February 12, 2007, 03:01:50 pm
Just Ryumaru,

Wow, You've improved alot!
I still remember seeing your first muscular demon and right now.. its amazing how you've improved.
Fun watching it.

Offline alkaline

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Re: mah furs iso[update]

Reply #12 on: February 12, 2007, 11:36:46 pm


actually i was referring to that area pretty much.

i also agree on the ramp. different angles there.

Offline flaber

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Re: mah furs iso[update]

Reply #13 on: February 13, 2007, 01:08:19 am
im really likeing how this is shapeing up.
you are making good use of the colours, and detailing well.

I made a quick edit though for you:


first, i changed the rocks at the top. I felt yours were alittle too soft, with not much form. So i changed them alittle bit, and used more shadows to develop the shapes better.

then i played abit with the side wall (on the left only, i didnt touch the right side).
I again made the rocks more rock like. Your wall seems really soft and the rocks just flow together, instead of being separate entities being squished together.

I also tried to extract your grass tile. That may not be exactly the tile you used, but I tried to find it. here you were really well with detailing and making sure everything stands out properly. However, this should have been more focused on the rocks. Generally when you look at grass you dont see every individual blade, rather you see grass as a whole, and where the shadows and highlights are. So i broke up abit of the individualism of each blade. Also, I rearranged the shadows and highlight. In your version you used the shadows for the edges of the blades, and the highlights to accentuate. What i changed, was so that the shadows were more on the bottom (and middle after first set of blades) and the highlights just on the tips of the blades.

With the rocks being harsh and prominant, and the grass being more random, it creates a nice balance, instead of it all being harshly overbearing or too soft to distinguish anything.

Just an example of how I saw it might be able to improve..

Offline Faktablad

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Re: mah furs iso[update]

Reply #14 on: February 13, 2007, 04:19:51 am
Is this a practise for Pixelator? Very nice... And it proves my theory that Normal Pixel Skill x 99%=Isometric art.
So the amount of skill required for isometric art is 99/100ths of the skill needed for normal pixel art?

Remember,

(.99)a<a

Offline Elk

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Re: mah furs iso[update]

Reply #15 on: February 13, 2007, 12:27:03 pm
very very nice ^^
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Offline ZoSo

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Re: mah furs iso[update]

Reply #16 on: February 13, 2007, 01:05:46 pm
I like Ryu's clean style more than Flabers :o. Very nice work, i love the colours... and concept :D. Keep it up. You better finnish it.

Offline Ryumaru

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Re: mah furs iso[update]

Reply #17 on: February 13, 2007, 08:22:46 pm
alkaline: ah, the edit helps, thanks.
flaber: thankyou for the edit, the noisy grass is very appealing to me, but the rocks arent my thing, ill try and find a middle ground.

thankyou for all the comments, guys.

Offline Rerg1

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Re: mah furs iso[update]

Reply #18 on: February 13, 2007, 09:01:20 pm
Just Ryumaru,

Wow, You've improved alot!
I still remember seeing your first muscular demon and right now.. its amazing how you've improved.
Fun watching it.

And me?

Offline Ryumaru

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Re: mah furs iso[update]

Reply #19 on: February 13, 2007, 09:24:13 pm
i just commented on the people that gave me crits
the " thankyou  for all the comments, guys" included you, unless your a gal, in which case" thankyou for all the comments guys and gals"

Offline Rerg1

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Re: mah furs iso[update]

Reply #20 on: February 13, 2007, 09:26:43 pm
Thanks but on a on-topic note.

Did you use books to help you do your make -up anatomy or did you get idea's from the internet.

Offline Ryumaru

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Re: mah furs iso[update]

Reply #21 on: February 13, 2007, 09:30:08 pm
neither. im using books to learn the fundamentals of anatomy, and the things i cant learn from life drawing. any sort of muscular distortion or abnormalities that i draw are mostly exxagerated forms of muscular diversity that i see from observation.( i exxagerate things i see in real life to make things look more interesting)

Offline Rerg1

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Re: mah furs iso[update]

Reply #22 on: February 13, 2007, 09:32:39 pm
You do that impressivly. Can't wait to see what you'll make for the competition.

Good luck and kissies.  :-*

Offline Helm

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Re: mah furs iso[update]

Reply #23 on: February 14, 2007, 01:24:28 pm
He's not in the competition.

Offline Rerg1

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Re: mah furs iso[update]

Reply #24 on: February 14, 2007, 01:34:48 pm
O, I thought he was.  ???  :huh:

O, well nice works man!