Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Meta|Fox
Pages: 1 ... 22 23 [24] 25

231
Pixel Art / Armored Ninja Sprite
« on: June 04, 2006, 09:26:59 am »
Latest Sprite for ya. 16 colours. its a Ninja... Warrior... Thing  ;D

|update:| (and darker version)
And here be progresion



What do ya think?


232
Id love to do a cover of Dragon Warrior VII or one of the Dragon Warrior Monster games.
http://www.rpglegion.com/sprites/dw7/index.htm

(also Dragon Warrior Monster is one of my fav old games)
I just love the style in which the do there sprites.

If not that I wouldnt mind doing Final Fantasy Tactics advanced as i think it has some great pixel work in it
http://www.square-enix-usa.com/games/FFT-A/

233
Pixel Art / Re: Fantasy Tactics: Job Set
« on: June 02, 2006, 01:28:46 am »
Quote
if his critical bar is completely depleted, dead forever.  if the excess damage done is more than 50% of your max hp, your are just killed outright, so make sure you don't put weakling troops where they can get smashed, or you'll need to hire newer, weaker troops
.

Any rpg game in which things "die forever" is going to get very annoying. it means unless your particular good or very careful you will need to spend money and effort on replacing troops after every battle. not only that but the fact that in a game like this you will always be looking for the best combination of classes within your team. having "permenint death" in there will really make it hard to do this. and even if you manage to get your desired team together it could be ruined quite easily. Maybe I'm thinking of this game too much like FF:T but as i said, i think permenint death could ruin alot of the fun in this game.
Also,as well as having troops under your command would you also have your own permenant  personal character out there? one that can be defeated but never killed?
Apart from the permenant death thing its good to see you getting into the mechanics of the game and i love most of your ideas you've so far (the trailing blood would look so cool). if you need another artist for the game or some one to help with game mechanics id be very very happy to help. ;D

234
Ha. there all looking so great.



Heres one of my old line arts.

235
Pixel Art / Re: Don't Mess With Texas. (Still a WIP)
« on: May 29, 2006, 11:52:18 am »
Hmm i must say I think the first background you did suits the picture more better. without it people looking at the picture might just read "Tex's Ass" and not get the Texas reference.

Also the lighting on the figure is suited to more of an indoors setting.

236
Pixel Art / Goblin Shaman
« on: May 29, 2006, 08:39:39 am »
Latest Monster Sprite. 10 colours.

progression,

:P

237
Pixel Art / Re: Fantasy Tactics: Job Set
« on: May 28, 2006, 08:36:01 am »
As people advance in a game they really want to look a lot cooler then when they started. Make your classes progressively more extravagant. at the moment they all look to similar.

No crits on the actual art its self

238
Pixel Art / Re: Red Giant, FF VIII Boss.
« on: May 28, 2006, 08:30:18 am »
Looks pritty good to me. a few things though, the left arm looks like its in a very unnatural position and both hands need a little work. I would personally super size the sword too (as all of FF bosses seem to be abit over the top). I like the colour choice allot and the shading is very smooth. but as i said, the pose need abit of work to make it look a little more natural.


239
Pixel Art / Werewolf.
« on: May 28, 2006, 07:34:20 am »


I <3 werewolfs. 15 colours.

oh and heres the progression.


240
Pixel Art / Re: Iso Tortoise + Mounted Cannon = fun
« on: May 28, 2006, 12:32:09 am »
Gil and Rymaru, The speckled effect i did was an effort to try to add a kind of glistening effect the the picture and i certainly didn't use the spray brush :P.  well I redid the shading anyway (with a little more contrast) and added more of a light source.

any better?



Xion Night, ahhh ok I know what you mean by "static" now :)

and, apart from the fact they both have things on there backs. i cant really see the similarity....

Pages: 1 ... 22 23 [24] 25