AuthorTopic: Problematic Punky  (Read 26908 times)

Offline Souly

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Re: Problematic Punky

Reply #30 on: October 31, 2006, 10:29:30 pm
I don't want the hat to change, I like it how it is.
It's meant to look like me.
My hair is strandy like that, not clumped together.

He's a skinny "punk" he looks like a girl.
I've been mistaken for a girl before. :/

Anyways, update time.
I tried working on an animation of him pulling a bomb out of his back pocket.
I've made a default bomb so the proper bomb type can be plastered over it when needed.


He pauses so you can aim and control the power to throw the bomb.
« Last Edit: October 31, 2006, 10:31:30 pm by Souly »

Offline Joseph

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Re: Problematic Punky

Reply #31 on: October 31, 2006, 11:26:53 pm
good animation, but I think he should push his body forward a pixel or two when he reaches into his pocket, pull his body back when he grabs the bomb and yanks it out.  also, maybe something where the bomb is really small at first and gross once is able to, or possibly have it stretch out like silly puddy.

Offline Xion

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Re: Problematic Punky

Reply #32 on: November 01, 2006, 02:10:50 am
Quote
I've been mistaken for a girl before. :/
:o!

Personally, I like the sprite as it is, but, as in Faceless' edit, the face looks like it could be a bit rounder.

I like the new animation (especially the expression change) but it seems wierd that his lower half goes down like that when he reaches into his pocket.
Aside from that, I agree with Joseph. He needs more horizontal movement, and the bomb would have a lot more character if it were less...solid?

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Re: Problematic Punky

Reply #33 on: November 01, 2006, 08:04:45 am
nice mock-up, lovin the character, hes so cute ;D.

good luck, and are you makin this into a game?

Offline Souly

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Re: Problematic Punky

Reply #34 on: November 01, 2006, 11:16:35 pm
Aside from that, I agree with Joseph. He needs more horizontal movement, and the bomb would have a lot more character if it were less...solid?
The green saturated bomb is just for a base.
The actual bomb type will go over that green one.

Scott: Yes, Demon has said that he can code it.
So as long as I keep with the art, this will be made into a game.

Offline Keops

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Re: Problematic Punky

Reply #35 on: November 02, 2006, 02:27:56 am
Not much I can (or want, things look rather lovely as they are, and it seems you're evolving nicely at your pace!) to say on this, but I just want to congratulate you and encourage you on this, it looks very promising, the character has a lot of charm so it'd be great to see it evolve into a game someday!

Kudos to you!
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Offline Souly

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Re: Problematic Punky

Reply #36 on: November 02, 2006, 07:42:35 am
Thanks, that's the kind of motivation I need to keep my inspiration going. :] <3

Offline Gunne

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Re: Problematic Punky

Reply #37 on: November 02, 2006, 01:26:25 pm
Souly, you better make this a game, because I want to play this :P. I really love the ideas, animation and punky :y:
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Offline Souly

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Re: Problematic Punky

Reply #38 on: November 02, 2006, 07:06:32 pm
 :D It makes me happy to see that people would want to play this game. :]

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Re: Problematic Punky

Reply #39 on: November 02, 2006, 08:56:57 pm


Bomb idea FTW? i call it the mystery bomb, you throw and it turns into one the other bombs at random :lol: