AuthorTopic: [WIP] Avocado - Collectable fruit for platform game.  (Read 10967 times)

Offline Rebel-CD32

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Hey guys. This is the first sprite I have made for a new game I'm making similar to Rodland, Parasol Stars and Super Methane Bros. on the Amiga.

I'm not entirely happy with it, it seems to judder a bit while it's spinning, but it ony took me about an hour to draw and animate. If anyone has any suggestions, critique or edits, I'd appreciate any input.

The palette is 16 colours with colour 0 being transparent, although I have only used 8 on this sprite.

« Last Edit: July 12, 2007, 05:57:22 pm by Rebel-CD32 »

Offline Rebel-CD32

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #1 on: July 12, 2007, 06:47:15 pm
Just thought I'd post an image showing the palette we're using for the sprites and foreground blocks in our game. I made a bunch of dithered patterns of every colour so I could quickly find a good shade to use for any forefround blocks I end up making.

Offline smiker

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #2 on: July 12, 2007, 07:56:09 pm
wow awesome work, though
i noticed a white pixel, being more concrete on the 5th frame. i don't think that it would be fine there....
mmm...avocado...i saw that word on wario ware, a funny song xD,....what does it mean?
« Last Edit: July 12, 2007, 07:58:00 pm by smiker »

Offline Rebel-CD32

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #3 on: July 12, 2007, 08:42:50 pm
Thanks, Smiker. I see the white pixel you're talking about, I've just removed it in Personal Paint and played the animation, an it does look better without the white pixel, thanks.

Just before I read your reply, though, I touched up the avocado a bit. It still has the white pixel in this pic, but it will be gone in the next update. I fixed the top of the fruit in the first frame, which was a bit too skinny.

Here it is..



And to answer your question, an avocado is a creamy fruit that is high in vitamins and good fats, and is one of the most nutritious foods in the world. They can be eaten fresh, used as a spread or a dip, or cooked into food, for example it makes a delicious pasta sauce.
« Last Edit: July 12, 2007, 08:45:26 pm by Rebel-CD32 »

Offline Rebel-CD32

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #4 on: July 12, 2007, 11:37:56 pm
I apologise for bumping my own post, but I just made another sprite. It's a rockmelon this time, and while I don't like it as much as I like the avocado, it didn't take me as long to draw. Any help or suggestions are welcome.

Offline Malor

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #5 on: July 13, 2007, 02:06:40 am
I would remove the black dithering, and replace it with a dark green dither.
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Offline Rebel-CD32

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #6 on: July 13, 2007, 02:55:54 am
Unfortunately I've already used my darkest green already, so I don't have much choice. I can't cheat and add colours, since this is for a real game on a real system (not Windows).

Offline Xion

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #7 on: July 13, 2007, 03:14:06 am
How about the darkest grey?

Offline Sherman Gill

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #8 on: July 13, 2007, 04:47:56 am
Zooming in on the rockmelon blew my mind.

Anyway, on the Avocado, it seems a little wobbly. Maybe make the top row of black pixels more consistent (e.g. don't add or subtract pixels to it like the way you do now)?
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Offline rabidbaboy

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Re: [WIP] Avocado - Collectable fruit for platform game.

Reply #9 on: July 13, 2007, 11:29:20 am
Given the limited palette, I think you did really well.

Although I do agree, the avocado looks a bit wobbly, I don't know why.
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